CGMA course recommendations by technique
2D course recommendations by technique
-
Drawing
-
Drawing from Imagination
-
Drawing Layout
General: Build mileage and an understanding of form and volume, improve line control, increase drawing speed and accuracy. Build habits for visual analytical thinking and a visual library.
Environments: Need a strong drawing foundation based on good understanding of perspective, shape language and diverse scenarios before adding paint/color.
Characters: Need a thorough knowledge of underlying anatomical structure in order to create both realistic and stylized characters that are believable.
General: Provides thorough understanding of shapes, forms, and the use of references, which allows for better renditions of subjects created from imagination.
Environments: Need a strong drawing foundation before adding paint/color.
Characters: Need a thorough knowledge of underlying anatomical structure, as well as how to visualize human and animal forms from different angles, in order to create both realistic and stylized characters that are believable.
General: Build mileage and an understanding of form and volume, improve line control, increase drawing speed and accuracy. Build habits for visual analytical thinking and a visual library.
Environments: Need a strong drawing foundation based on good understanding of perspective, shape language and diverse scenarios before adding paint/color.
Characters: Need a thorough knowledge of underlying anatomical structure in order to create both realistic and stylized characters that are believable.
General: Provides thorough understanding of shapes, forms, and the use of references, which allows for better renditions of subjects created from imagination.
Environments: Need a strong drawing foundation before adding paint/color.
Characters: Need a thorough knowledge of underlying anatomical structure, as well as how to visualize human and animal forms from different angles, in order to create both realistic and stylized characters that are believable.
General:
-
Shape Language
-
Visual Narrative
-
Production Pipelines / Workflows
General:
Environments:
Characters:
General:
General:
General:
Environments:
Characters:
General:
General:
-
Digital Painting / Rendering
-
Drawing with Traditional Materials
-
Story Development
General:
Characters:
Hardware (i.e. vehicles & mechs):
Environments:
General:
Characters:
Hardware (i.e. vehicles & mechs):
Environments:
General:
-
Color & Color Theory
-
Worldbuilding
-
Experience Design
World building encompasses visual storytelling as well as story development/writing techniques that create an imaginary world that is effectivately integrated to fit the main storyline it supports. Unless you understand the world as a whole in which your characters live, you won’t be able to create realistic and consistent characters. Worldbuilding elements include: integration of physical elements, weather, geography, population, culture, time period, architecture etc.
Experience design includes design techniques and processes used to create destinations with the end goal being a good, immersive viewer experience.
General:
World building encompasses visual storytelling as well as story development/writing techniques that create an imaginary world that is effectivately integrated to fit the main storyline it supports. Unless you understand the world as a whole in which your characters live, you won’t be able to create realistic and consistent characters. Worldbuilding elements include: integration of physical elements, weather, geography, population, culture, time period, architecture etc.
Experience design includes design techniques and processes used to create destinations with the end goal being a good, immersive viewer experience.
CGMA course recommendations by technique
3D course recommendations by technique
-
Topology / Retopology
-
Sculpting
-
Pipeline / Workflow
General: Build a foundation and an understanding of Maya's UI, modeling, animation, and an introduction to what will be your most powerful toolset.
Characters: Build good modeling practices and good mesh flow. Understand how vertices and edges are placed to create the mesh surface before rendering, deformations, animation, etc.
Environments: Build good modeling practices and good mesh flow. Understand how vertices and edges are placed to create the mesh surface before rendering, deformations, animation, etc.
Characters:
Environments / Prop Modeling:
General: Needs to build good work flows and general industry / production practices
Characters: Build good workflows and have an understanding of working on a project from start to finish.
Environments / Prop Modeling
Houdini / FX
General: Build a foundation and an understanding of Maya's UI, modeling, animation, and an introduction to what will be your most powerful toolset.
Characters: Build good modeling practices and good mesh flow. Understand how vertices and edges are placed to create the mesh surface before rendering, deformations, animation, etc.
Environments: Build good modeling practices and good mesh flow. Understand how vertices and edges are placed to create the mesh surface before rendering, deformations, animation, etc.
Characters:
Environments / Prop Modeling:
General: Needs to build good work flows and general industry / production practices
Characters: Build good workflows and have an understanding of working on a project from start to finish.
Environments / Prop Modeling
Houdini / FX
Games Environments:
Environments:
FX:
-
TD / Rigging
-
Animation
-
Texturing / Surfacing / Shading
General
Character
FX / Simulation
Characters
Environments
Intro to Substance for Environment Art
Texturing & Shading for Games
Advanced Substance for Environment Art
Photogrammetry for Modern Games
Weapons and Props for Games
Vegetation and Plants for Games
Intro to Environment Art
Creating Stylized Game Assets
UE4 Modular Environments
Organic World Building in UE4
Film / TV
Games
General
Character
FX / Simulation
Characters
Environments
Intro to Substance for Environment Art
Texturing & Shading for Games
Advanced Substance for Environment Art
Photogrammetry for Modern Games
Weapons and Props for Games
Vegetation and Plants for Games
Intro to Environment Art
Creating Stylized Game Assets
UE4 Modular Environments
Organic World Building in UE4
-
Look Development
-
FX / Houdini
-
Lighting / post-processing
Procedural Modeling / FX
Games
Fluid / Particles
Rigid Body Destruction
Procedural Modeling / FX
Games
Fluid / Particles
Rigid Body Destruction
-
Rendering
-
Motion Graphics
-
Compositing
Characters
Environments / Props
Compositing / Lighting
FX / Houdini
Characters
Environments / Props
Compositing / Lighting
FX / Houdini