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Houdini Fundamentals Teacher Training

A 10-week course learning all about Houdini's 3D pipeline and gain a deeper grasp on how it works

Course overview Course overview

Course Overview

Learn Houdini's procedural workflow

This class will take you from zero to hero with Houdini’s procedural workflow, and give you the tools and resources to take the content you learn and teach it in your classroom. You will gain confidence and experience in all areas of Houdini’s powerful 3D pipeline including procedural geometry, particles, fluids, dynamics, shading, lighting, and rendering. This is a great course to take before intermediate and advanced courses because it breaks down the fundamentals, giving you a deeper grasp on how Houdini works.


Course Format:   Standard
Lecture Type:   Pre-recorded
Feedback:   Individually recorded
Duration:   10 weeks
Assignment:   Deadlines each week
Q&A:   Once a week
Materials:   SideFX Houdini
Skills level:   Beginner
Prerequisites:   No prior Houdini experience is needed however knowledge of 3D principles is highly recommended

Environment design WHAT YOU’LL LEARN

What you'll learn

The more you know, the better.

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User interface | Networks and parameters | Importing and exporting | Cameras and lights | Visualizers | Working with objects | Copying and instancing | Geometry attributes
Groups | Custom attributes | Volumes | Expressions | Digital assets | Animation
Booleans | VDB | Vop, Sop | Looping | Attribute Sops | Geometry Nodes
Material palette | Textures and baking | Build custom shaders with Bops | Displacement | Layering shaders | Style sheets
Mantra rendering | Mplay | Motion blur | Depth of field | Lights & shadows | Environments + geometry lights
Particle emission | Forces | Collisions | Curve flow | Particle attributes | Sprites, geometry, instancing, and rendering | Sop solver | Trails
Dynamics | Visualization | Solvers: bullet and wire | Forces and constraints | Fracturing | Shattering | Collisions
Source geometry | Noise | Flip solver | Viscosity | Pyro solver | Containers
Project files | Written curriculum for teachers | Cheat sheets and hand outs | Homework and thesis mentoring | Drills and repetitive training | Combining Houdini with other software
Getting over the hump | Teaching and learning styles | Integrating multiple contexts into lessons | Immersion | Specialization vs. generalization | Fostering Houdini student clubs

Taking your skills to the next level

Lectures by TBA

An awesome industry pro!


July 21st!

May 14th - July 23rd

fall TERM Registration




July 21st!

Pricing & Schedule

Even though our courses are the most affordable for the quality of education.

These Finance Options allow you to focus on your goals instead of the barriers that keep you from reaching them.

Employer Reimbursement

Animation Guild CSATTF

Payment Plan

Companies that hire our students

  • Naughty Dog
  • Luma Pictures
  • Google
  • EA Games
  • DreamWorks Animation
  • Blizzard Entertainment

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