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Crowd Simulation

An 8-week course learning to animate the process of simulating a large number of characters

Course overview Course overview

Course Overview

Learn to simulate large groups of characters

Crowd Simulation is a versatile skill for any character animator. Involving cycles, midground animation, and utilizing looping actions into your hero characters, it enables the animator to leverage crowd techniques to quickly build out their scenes. This class will teach you to find the most efficient way to get the most use out of your animation. These lessons will give you a broad skillset, one that can open paths to live action, animation, games, apps, and virtual reality platforms. The instructor will provide weekly feedback and critique on your work plus, all the course material is prerecorded so you can view it when it suits you. DISCLAIMER: Although there is no definate start date yet, this class is expected to begin sometime this year. Please note that the Course Outline below is an example outline and is subject to change 2 months before the start of the class.

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Course Format:   Standard
Lecture Type:   Pre-recorded
Feedback:   Individual recordings
Duration:   8 weeks
Assignment:   Deadlines each week
Q&A:   Once a week
Materials:   Maya (or 3D equivalent program)
Skills level:   Intermediate
Prerequisites:   Strong understanding of Maya and the principles of animatio

Environment design WHAT YOU’LL LEARN

What you'll learn

The more you know, the better.

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Introduction to crowds | Crowd vocabulary | Introduction to Walkcycle | Walkcycle demo | Setting up | Cycle rules | Getting started and stride | Copy and mirror | Passing positions | Finishing the walk | Polishing and tangents | Treadmill | Checking foot slippage | Bonus topics: alternates to treadmill, video reference
Crowd software overview | MiArmy demo | Rig & animation | Actions | Agents | ShotWork | Rendering
Walkcycle revisited | Loops | Best practices | Transitions | Locomotion cycle
Types of crowds | The secret about crowds | Set dressing vs. extras | What is good crowd animation? | Ambient cycles | Ambient crowds | Just animate it | How much time?
Level of detail & intensity | Face animation | Props | Hair & cloth
Copying to other body types | Variants | Cycle tracking | Motion capture | MoCap editing | Creature cycles
Midground crowd examples | Midground demo | Bonus topic: full-length midground demo
Crowd Department structure | Crowd shot workflow | Other opportunities | Getting in | Reels and branding | State of the industry & final thoughts | Bonus topic: MiArmy shot work walk-through, setup new chars | Importing actions | Following & roads | Shot Work | Creating the zombie shot
Instructor

Bringing out the best in talent

Lectures by TBA

An awesome industry pro!

COURSE BEGINS

October 10th!

May 14th - July 23rd

fall TERM Registration

Only

$649

COURSE BEGINS

October 10th!

Pricing & Schedule

Even though our courses are the most affordable for the quality of education.

These Finance Options allow you to focus on your goals instead of the barriers that keep you from reaching them.

Employer Reimbursement

Animation Guild CSATTF

Payment Plan

Companies that hire our students

  • Naughty Dog
  • Luma Pictures
  • Google
  • EA Games
  • DreamWorks Animation
  • Blizzard Entertainment

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