Course overview Course overview
Learn to animate cinematic shots for games
This class serves as a solid introduction to the skills and techniques needed to create a cinematic in Unreal. This course will cover a proper pipeline method used in professional studios to accommodate multiple departments. The students will be walked through the creation of a cinematic starting with planning the shot, animating all associated actors and cameras, exporting from Maya into Unreal, compiling scene in Sequencer, to finally rendering out assets to share with the world.
Environment design WHAT YOU’LL LEARN
The more you know, the better.
Igniting your imagination
Lectures by Bill Buckley
Bill Buckley has been working as a developer in the video game industry for over ten years. His roles have included Senior Animator, Story Artist, writer, Digital Cinematographer, Concept Artist and currently, Animation Director with First Contact Entertainment. He has worked on popular titles for companies such as THQ, Disney Interactive, Limbic, SCEA, Activision (Neversoft and Infinity Ward) and StarBreeze. His resume includes major titles such as Tony Hawk Proving Ground, WWE Smackdown vs. Raw, NBA 2007, Disney’s Club Penguin, eight Guitar Hero titles, Call of Duty: Ghosts, Call of Duty: Infinite Warfare, John Wick The Impossible Task in VR and ROM Extraction. Bill is also a lecturer, mentor and teacher of animation and game development both domestic and abroad.
May 14th - July 23rd
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