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Character/Creature Costume Design for Film & Games

A 10-week course focusing on designing humanoid aliens for a portfolio-ready piece

Course overview Course overview

Course Overview

Design a portfolio ready character for film/games

This class will focus on designing humanoid aliens in subtle costumes similar to projects Jerad works on from DC and Marvel. The process will start in Photoshop and will model the character out in Zbrush with a final render in Keyshot. This class will go beyond the typical class demo style work to a finished portfolio piece that will be included in Jerad’s portfolio, so students get to see every step and tweak made to make the work presentable at the professional level. The class is live every week.


Course Format:   All live course
Lecture Type:   Live format (recording available afterwards)
Feedback:   Live feedback (recording available)
Duration:   10 weeks
Assignment:   Deadlines each week
Q&A:   Once a week
Materials:   Photoshop, Zbrush, Keyshot
Skills level:   Intermediate
Prerequisites:   Basic drawing skills, familiarity with Photoshop; familiarity with Zbrush and Keyshot

Character/Creature Costume Design for Film & Games WHAT YOU’LL LEARN

What you'll learn

The more you know, the better.

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Gathering reference | Sketching and ideation from reference
Refining reference | Demo: redrawing and refining concepts | Working with value
Selecting the student’s design to be executed in Zbrush | Refining the design in value and color
Refining and organizing reference collage | Introduction to Zbrush | Blocking out creature design in Zspheres | Blocking out creature design in lowest topology
Sculpting techniques within Zbrush and working with limited brushes and topology | Blocking out anatomy
Continue blocking out the anatomy | Refining the sculpt and detail
Polypaint and pose | Zremesher and projection | Intro to Keyshot | Rendering
Taking to finish in Photoshop | Final thoughts

Unleash your creativity

Lectures by Jerad Marantz

Jerad S. Marantz started his career at an early age interning for Special FX houses. Trying a little of everything enabled him to narrow his focus to creature design, character design, and costume concept art. His acquired skills in sculpture, painting, illustration, 3D Modeling, and Photoshop all aid his unique sense of design. Marantz’ s many credits span over the Film, Television and Game industries and include: Avengers: Infinity War, Batman vs. Superman, Justice League, Deadpool 2, Shazam, Dr. Strange, Guardians of the Galaxy 1-2, Amazing Spiderman 1-2, X-Men: Apocalypse, X-men: Days of Future Past, Teenage Mutant Ninja Turtles, Rise of the Planet of the Apes, Noah, Clash of the Titans (Lead Designer), Sucker Punch (Lead Designer), Transformers: Dark Side of the Moon, Green Lantern, Snow white and the Huntsman, GI Joe: Retaliation, The Amazing Spiderman 1-2, Riddick, American Horror Story, Grimm, Westworld, Gears of War 4, Titan Fall, Infamous 2, etc.


August 5th!

winter TERM Registration

May 14, 2019 - Jul 23, 2019




August 5th!

Pricing & Schedule

Even though our courses are the most affordable for the quality of education.

These Finance Options allow you to focus on your goals instead of the barriers that keep you from reaching them.

Employer Reimbursement

Animation Guild CSATTF

Payment Plan

Companies that hire our students

  • Naughty Dog
  • Luma Pictures
  • Google
  • EA Games
  • DreamWorks Animation
  • Blizzard Entertainment

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