Variable Concept Art Techniques for Game Environments

A 10-week course focusing on creating environment concept art for games

Course overview Course overview

Course Overview

Design & create environment art for games

Many artists apply to the studio with portfolios lacking next gen skills needed in today's AAA titles. This class focuses on the creation of environment concept art for games. Demonstrations highlighting contemporary and emerging techniques will take you through all the stages of creating a polished environment concept. You will gain the skills needed for being an adaptive and versatile concept artist, from 3D thumbnail sketching, to photo-real rendering, and VR concept art techniques.

Course Format:   All live course
Lecture Type:   Live format (recording available afterwards)
Feedback:   Live feedback (recording available afterwards)
Duration:   10 weeks
Assignment:   Deadlines each week
Q&A:   Once a week
Materials:   3Ds Max (or comparable, ie. Maya), Photoshop; additional software: 3D Coat, Zbrush, Occulus Medium
Skills level:   Advanced
Prerequisites:   Knowledge of Maya, ZBrush, Unreal Engine, Substance; Texturing and Shading for Games, must have a solid understanding of environment art creation, perspective and environment sketching

Variable Concept Art Techniques for Game Environments WHAT YOU’LL LEARN

What you'll learn

The more you know, the better.

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Collecting reference more efficiently | Lecture on design and contemporary practices in creating professional concept art: establishing a direction and sticking to it
Intro to modeling | Concept blockout | Kitbashing | Paint-over
Rendering techniques | Material libraries | Render passes
Advanced Photoshop techniques | New features and utilizing 3D tools
Bonus video content | Insight into building a strong portfolio, getting hired and moving up in the industry
Sculpting for concept | 3D sketching
Overview of class and strategies for focus moving forward

Unleashing your creative potential

Kenneth Fairclough is a concept artist working in the game industry where he is currently working at Bioware's Austin location. He has done concept art for games such as Star Citizen, Shadow of the Colossus (2018), Lawbreakers, Mass Effect Andromeda and currently on Bioware's new IP, Anthem. He has also worked on the upcoming James Cameron and Robert Rodriguez film Alita: Battle Angel (2018).


January 25th!

spring TERM Registration

Feb 11, 2019 - Apr 26, 2019




January 25th!

Pricing & Schedule

Even though our courses are the most affordable for the quality of education.

These Finance Options allow you to focus on your goals instead of the barriers that keep you from reaching them.

Employer Reimbursement

Animation Guild CSATTF

Payment Plan

Companies that hire our students

  • Naughty Dog
  • Luma Pictures
  • Google
  • EA Games
  • DreamWorks Animation
  • Blizzard Entertainment

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