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Foundations in Modern 2D Animation

An 9-week course where students will digitally create modern short animations that are fun and engaging to watch

Course overview Course overview

Course Overview

Jump Start into Animation!

Put down your pegbars and pencils, because this class is about learning animation the modern way. Students will dive head first into a series of projects specially designed to get you animating fast. Starting with the foundation, we will get an introduction to Adobe Animate CC and learn about the principles of motion. Students will practice being an animation clean up artist, design their own animation friendly characters, and build a walk cycle. This class will introduce students to basic 2D rigs (IE: Symbols), and we’ll learn to combine these new tools with traditional animation techniques. We will go over the process for finishing animation, including inking, coloring and even lighting. In the final project, students will animate their own short loop. 

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Course Format:   Standard
Lecture Type:   Pre-recorded
Feedback:   Individually Recorded
Duration:   9 weeks
Assignment:   Due each week. Expect to spend 8-10 hrs/wk viewing lectures, q&a, and time on assignments.
Q&A:   Once a week
Materials:   Adobe Animate CC, Wacom Tablet (or equivalent), Adobe Premiere | Recommended reading: The Animators Survival Kit by Richard Williams
Skills level:   Beginner to Intermediate
Prerequisites:   Course pre-req: Analytical Figure Drawing, Fundamentals of Character Design

Foundations in Modern 2D Animation WHAT YOU’LL LEARN

What you'll learn

The more you know, the better.

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Get a Crash course in Flash, No wait! Please don’t crash flash, I forgot to save! | Create a Standard Animation Document | Go over basic drawing tools| Practice animating Text | Learn to animate a bouncing ball based on the principles of motion. | Discuss Timing charts | Learn how to export gif's
Hand drawn, I thought Animation was done a computer? | Continuing the basic principles of traditional animation | Learn how to rough out a drawing and create a more dynamic ball bounce with squash and stretch. | Animate a simple blob character | Add in-betweens to smooth out animation | Traditionally Animate a flapping flag
It’s like your first day on the Job! | We learn to animate by cleaning up rough animation | Learn advanced flash drawing techniques | Drawing on model | Coloring animation | Coloring line art | Brush coloring modes are explained | Work on a scene from Kitchen Magician, An animation by Jack Cusamano
Design your own Animation friendly character! | Draw a complete Animated Character turnaround. | 8 poses on the Photoshop Timeline. | Track facial features to retain likeness. | Hone our rotation abilities and keep designs very consistent. | IMPORTANCE OF SIMPLICITY
This is a BIG one! | We learn about walk cycles, and the Richard Williams way of constructing them. | Discuss the 4 poses needed to make a walk cycle | Complete a practice walk cycle | Then create an original walk cycle with your own character | Study the arcs, bounces and timing of a walk cycle | Discuss secondary animation on a walk cycle. | Demonstrate how to effectively loop a walk cycle.
Design your own character based on a voice over provided | Learn the 10 mouth shapes needed for basic speaking | build a simple face rig and animate a character talking! | Discuss Flash tricks and puppet style animation | Nested symbols and how they are used. | Learn about the FRAME PICKER | Classic Tweens and how to use them effectively with EASES | Demonstration on Layer Parenting and simple puppet rigs. | Alternative cleanup methods using the pen and pencil tool.
Movin' on up! |Animate a scene from a short film with a layered Background. | Discuss more concrete animation methods and how to draw "ON MODEL." | Using a character turn around sheet effectively. | Rough out character animation based on an animatic. | Smearing, anticipation, timing and arcs. | Pose to pose style animation. | Applied secondary animation.
It all comes together now. We’ll Learn about the entire animation pipeline | Complete and execute your own idea from storyboarding, to final animation | Learn to export animation for final compositing | Importance of PNG Sequences | This is a mini After Effects and Premiere Pro tutorial | Add lighting and shadows and other compositing tricks in After Effects to our animation. | Exporting lossless video formats | Sound and final touches | getting your animation ready for social media. | The importance of completing independent animation projects, such as submitting to "Loopdeloop." | Students will have two weeks to work on final assignment.
Students will continue to work on the final homework assignment.
Instructor

Unleashing your creativity

Andrea Gerstmann is an artist and animator with a BFA in painting who has worked in the animation industry several years. She is known for her work Storyboarding on TV shows such as 'BoJack Horseman' (Netflix); 'Tuca and Bertie' (Netflix); 'Human Discoveries' (Facebook); and 'The Great North' (Fox) and her work Background Painting on TV shows including: 'Apple and Onion' (Cartoon Network); 'Pinky Malinky' (Nickelodeon); 'Pig Goat Banana Cricket' (Nickelodeon); and 'Summer Camp Island' (Cartoon Network). She is also the Creator and Director of the Nickelodeon animated short 'Dog and Squirrel' and has a YouTube Channel with instructional videos about art and animation. Andrea enjoys working on all parts of animation. In her personal work, she actively creates many animations where she comes up with the ideas, storyboards, creates the designs and animates it.

Student interviews

COURSE BEGINS

April 25th!

spring TERM Registration

Feb 10, 2020 - Apr 29, 2020

Only

$749

COURSE BEGINS

April 25th!

Pricing & Schedule

Even though our courses are the most affordable for the quality of education.

These Finance Options allow you to focus on your goals instead of the barriers that keep you from reaching them.

Employer Reimbursement

Animation Guild CSATTF

Payment Plan

Companies that hire our students

  • Naughty Dog
  • Luma Pictures
  • Google
  • EA Games
  • DreamWorks Animation
  • Blizzard Entertainment

environment design Benefits

Benefits

What makes this learning experience unique?

Personal Feedback

Receive personal individual feedback on all submitted assignments from the industries best artist.

1+ Year Access

Enjoy over 365 days of full course access. This includes all lectures, feedback, and Live Q&A recordings.

Certificate of Completion

Earn a Certificate of Completion when you complete and turn in 80% of course assignments.

Flexible Learning

Learn anywhere, anytime, and at your own pace with our online courses.

Speak to an advisor

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Walk This Way: learning the fundamentals of 2D animation

Interview with Seiji Lim

Seiji Lim shares how Foundations in Modern 2D Animation helped him look at his work through a professional lens and design with animation in mind.

Walk This Way: learning the fundamentals of 2D animation

Hi, I’m Seiji from London, UK. I’m currently a freelance artist and my goal is to work in the Animation/Film/Videogame industry. I’ve previously worked as a Character Artist at Disney Consumer Products and have a B.A. in Animation Production. 

I was familiar with the basics of 2D animation because I have a degree in Hand drawn/Traditional Animation. However, I had no experience in Digital Animation. I’d tried for years to get to grips with Flash (Adobe Animate) in order to digitally animate, and had found the software learning curve frustrating. I’d found Brent Noll via his YouTube channel (BaM Animation) and found his delivery style jam packed with actionable tips and process breakdowns without any fluff. I thought it’d be a great opportunity to learn from him directly and get some professional, personalized feedback. 

 

 

Learning the Fundamentals

The first two weeks was a great foundation for me to apply the traditional principles to a new digital program. Initially, I found the program somewhat counter intuitive, however Brent’s lectures broke things down in a clear, concise and practical manner. The assignments hit the ‘goldilocks’ sweet spot of being engaging enough to feel satisfying skill progression, but not so challenging as to become overwhelming. 

 

 

Clean-up was my weakest area so it was great to see an industry pros method of tackling it. Brent drew 'through’ forms and then erased back, something Adobe Animate is particularly suited for (because lines are vector based, specific areas can quickly and easily be selected and deleted). This was a great way to keep lines smooth and flowing vs being overly timid and sketchy. It was also reassuring to hear tracing from the model sheets is an acceptable practice in animation to keep characters on model. 

 

 

Character Design for Animation

 

I approached this character design by keeping in mind the 3D form. To this end, the design is largely symmetrical, the colour palette is simple, and there aren’t too many details on the forms. It was attempting to strike a balance between making it efficient to animate whilst not looking too plain. In completing the turnaround, revisions were made to make sure all the forms lined up correctly and in perspective, e.g. the hands and feet. Brent’s explanation of the Photoshop Timeline helped highlight any inconsistencies when the form was seen from multiple directions. 

 

 

I wanted the character’s walk cycle to be confident without being arrogant (moving with a purpose/sense of direction). I opted for the 3⁄4 walk cycle because it would give an opportunity to learn how to add a slight rotation. A prop(bindle) was added to give some secondary motion. Easing was important to reinforce the momentum/rhythm and weight of certain parts (eg. The arms swings decelerating at the front and back most poses). 

 

 

 Lip Syncing and Symbols

 

Lip syncing was one of the skills I wanted to learn most and because I believe it’s one of Flash’s (Adobe Animate) strongest tools. The hardest part was breaking down the dialogue into syllables and where each one is stressed and matching it to the corresponding mouth shape. A cool tip was that because light travels faster than sound, subconsciously it looks more ‘correct’ if the frames are slightly ahead of the sound produced. In terms of emotion, I wanted to add an element of storytelling to the line read by having a contrasting transition from one emotional state to another e.g. angry to sad. 

 

 

Animating a Scene 

 

I chose the longest sequence because I thought it was the most challenging, and I’d get the most out of it in terms of learning. I found the process of in-betweening less difficult than the process of going from rough to clean animation. I had to redo an entire pass because my rough didn’t match up with the correct model sheet proportions. I think the rough animation can be deceptive because it can hide a lot of errors, which are then exposed at the clean stage. 

 

 

Creating your own animation loop

 

The final project was a group walk cycle. I wanted to build upon the single character walk by adding a cast of characters with different personalities, but all linked by the walk cycle fundamentals taught in week 5. I enjoyed including some basic sound design and background effects to attempt to create a more immersive atmosphere/narrative. The overall task was simplified by keeping all the cycles on a profile view. Brent had already done a great job of explaining and demonstrating how symbols worked, so I made extensive use of them here to keep everything organized, much like Photoshop group folders. 

 

 

 

Final Thoughts

The final assignment was the most fun but also the most challenging because it put all the skills learned throughout the course together. The key was trying to create something exciting but also achievable within the deadline. 

In terms of tips, I’d advise having a hierarchy/priority list to animating parts of a character. e.g. torso/head-legs-arms-secondary action-details vs tackling everything simultaneously. Also, clean-up always took far longer than expected, so I’d allow the majority of time for that. I found if I kept the idea simple in the rough stage, and got onto the clean-up asap, this helped. 

I learned an incredible amount from Brent’s course. His way of explaining tools and techniques, and demonstrating how to solve problems really clicked with me. It has influenced my way of creating work  in terms of pipeline, file setup and layered approaches to building projects. 

One of the main skills reinforced during this course was seeing and creating everything through an industry/ TV animation lens, so it was not only more professional looking, but more efficient to create. Previously I’d spend too much time on planning and not enough on the execution phase. Finally having the learning segmented into targeted, digestible weekly chunks with industry level, personalized feedback vs scattershot learning took my learning further, faster than I ever would have been able to on my own. 

Thank you CGMA and Brent! 

Instagram: @seijiartwork 

Web: www.seijilim.com