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Rigging for Games

A 9-week course focused on developing game-ready rigs in Unreal Engine’s game template

Course overview Course overview

Course Overview

Develop realistic rigs ready for gaming

We will start with an orc character modeled and ready for us, and we take it from there by rigging it in Maya and use it in an Unreal Engine’s game template. The mesh budget for LOD0 is 55K triangles. During this 9-week course, we will touch upon topics such as: rigging, scripting, skinning, physics, cloth simulation and Unreal Engine. You will learn how to rig your character in Maya, quick skinning techniques and tricks, adding real time physics and simulation to the dynamic parts of your character, and eventually replacing it with an Unreal Engine game template so you can play the game and test it out for yourself. Basic understanding of rigging would help you follow along this workshop smoother.


Course Format:   Standard
Lecture Type:   Pre-recorded
Feedback:   Individual recordings
Duration:   9 weeks
Assignment:   Deadlines each week
Q&A:   Once a week
Materials:   Maya (or equivalent), Unreal Engine
Skills level:   Intermediate
Prerequisites:   A basic understanding of rigging and scripting will help you follow along smoothly and build upon the basic building blocks of rigging mechanics

Rigging for Games WHAT YOU’LL LEARN

What you'll learn

The more you know, the better.

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Introduction | What is Rigging? | Unreal Engine | Memory and optimization | Naming convention and scene management | Rig referencing | Joint placement
Rigging body | Rigging arms | Rigging legs | Reading auto-rigger Python code
Helper joints | Rigging feet | Rigging fingers | Rigging props
Introduction to skinning | Skinning the body and arms | Skinning props | Using Maya's latest skinning technologies
Unreal Engine crash course | Blueprint overview | Game setup overview | Exporting the rig from Maya to Unreal Engine
Cloth sim setup in Unreal Engine | Rigging cloth for higher LODs
Physics in Unreal Engine | Setup dynamic | Setting up Ragdoll in Unreal Engine
Debugging | Final sanity check | Play the game

Bringing out the best in talent

Ehsan Kiani is a Senior Technical Artist currently working at Blizzard Entertainment. His role there is rigging assets and tool development across our pipeline for Heroes of the Storm project. His roles have also ranged from modeler to rendering and lighting artist, to generalist and to a creature technical director.


July 21st!

winter TERM Registration

May 14, 2019 - Jul 23, 2019




July 21st!

Pricing & Schedule

Even though our courses are the most affordable for the quality of education.

These Finance Options allow you to focus on your goals instead of the barriers that keep you from reaching them.

Employer Reimbursement

Animation Guild CSATTF

Payment Plan

Companies that hire our students

  • Naughty Dog
  • Luma Pictures
  • Google
  • EA Games
  • DreamWorks Animation
  • Blizzard Entertainment

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