Course overview Course overview
Develop realistic rigs ready for gaming
We will start with an orc character modeled and ready for us, and we take it from there by rigging it in Maya and use it in an Unreal Engine’s game template. The mesh budget for LOD0 is 55K triangles. During this 9-week course, we will touch upon topics such as: rigging, scripting, skinning, physics, cloth simulation and Unreal Engine. You will learn how to rig your character in Maya, quick skinning techniques and tricks, adding real time physics and simulation to the dynamic parts of your character, and eventually replacing it with an Unreal Engine game template so you can play the game and test it out for yourself. Basic understanding of rigging would help you follow along this workshop smoother.
Rigging for Games WHAT YOU’LL LEARN
The more you know, the better.
spring TERM Registration
Feb 11, 2019 - Apr 26, 2019
Gordon Brown / Fall 2017
-The instructor is clearly an incredibly talented professional. Transferring his knowledge to other learners/students/professionals in different disciplines requires improvement.
Jascha Wohlkinger / Fall 2017
Ehsan was an amazing instructor. The initial lectures were already spot on to start with. He was always helpful, always wanted us(students) to learn as much as possible and to get the most out of him and his course. I really enjoyed learning from Ehsan. I could probably go on and on about how great Ehsan is... Overall, I am happy that he was my lecturer, I couldn't ask for anyone better.
Chris Grinder / Fall 2017
Ehsan is very good at what he does, he is clearly a professional in his field and I admire learning from him and getting feedback! - - Ehsan is a fantastic tutor and rigger!
Andrew Thompson / Summer 2017
Ehsan Kiani was superb. For lectures, he is very knowledgeable and shows quite extensively the process from start to finish. - - All in all, I really liked Ehsan Kiani and I hope to work with and learn from him again.
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