Course overview Course overview
Develop realistic rigs ready for gaming
This course is all about creating robust engine agnostic rigs. We will tackle thinking in components, as well as the possibilities of scripting to improve and automate workflow. We will also focus on the ability to reverse engineer existing rigs and being able to debug/anticipate problems.
Rigging for Games WHAT YOU’LL LEARN
The more you know, the better.
Bringing out the best in talent
Sean Hewitt has been working in the film and game industry for over 15 years. He's worked with companies like Disney, Wargaming, Microsoft and more creating animation rigs for characters, vehicles and weapons for titles such at World of Tanks and Halo. He current works at the co-development studio Certain Affinity which helps to develop multiple AAA titles.
spring TERM Registration
Feb 10, 2020 - Apr 29, 2020
Companies that hire our students
environment design Benefits
What makes this learning experience unique?
Receive personal individual feedback on all submitted assignments from the industries best artist.
1+ Year Access
Enjoy over 365 days of full course access. This includes all lectures, feedback, and Live Q&A recordings.
Certificate of Completion
Earn a Certificate of Completion when you complete and turn in 80% of course assignments.
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