Creating Stylized Game Assets | CG Master Academy

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Creating Stylized Game Assets

A 10-week course for creating finished props and environment assets with hand-painted textures for a stylized game

Course overview Course overview

Course Overview

From concept to finished assets

Students learn how to make stylized, hand-painted 3D art for video games. The course will cover the whole process from concept, model, texture, to completed asset. Students will create a variety of smaller projects, and one larger scene for their portfolio that targets their individual career goals. In the last week, there will be a stylized art test to give students a feel for what it takes to apply for a job on a stylized game! Students will be painting textures in Photoshop and mapping their textures onto 3D assets. Some assets will be provided, but students are encouraged to create their own.


Course Format:   Standard
Lecture Type:   Pre-recorded
Feedback:   Individual recordings
Duration:   10 weeks
Assignment:   Deadlines each week
Q&A:   Once a week
Materials:   Photoshop, 3D-Coat, and a 3D modeling program (3ds Max preferred)
Skills level:   Intermediate
Prerequisites:   Basic painting and modeling skill. Course pre-req's: Intro to Production Modeling, Zbrush for Concept & Iteration & Digital Painting

Creating Stylized Game Assets WHAT YOU’LL LEARN

What you'll learn

The more you know, the better.

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Introduce different types of stylized art from different studios and artists | Model, UV, and paint a cube |Creating a simple model in 3ds Max | UV unwrapping in 3ds Max |Setting up a texture file in Photoshop | Basic painting demo
Fixed camera angles in different games | 2.5D techniques | 2.5D plant demo
Focus on story and readibilty: purpose should be clear | Modeling demo: pay attention to scale and silhouette | Doing paintovers to refine your shapes and plans
Planning your texture while modeling | Symmetry | Instances and References | UV unwrapping in 3D-Coat | Painting metal demo | Painting emissive textures demo
Choose a game you want to work on, and create concepts for a new scene to fit into that world | Telling a story with your art--what characters live here and what are they doing? | Composition | Color Theory | Concept painting demo
Why use tiling textures? How to reuse textures. | Tiling in Photoshop: offset filter | Tiling in 3D-Coat | Considerations for tiling textures: noise, repetition | Painting grass demo | Painting dirt demo
Cards and alpha textures | Editing normals for plants | Painting plants demo | Painting wood demo | Painting metal demo
Hierarchy (each objects importance) | Camera angle | Gameplay requirements | Painting stone demo | Painting water demo
Painting cloth demo | Painting leather demo | Polish: Refining (details, lighting) | Final value, color, and composition tweaks
Art Test: Choosing a project that fits within an established game, but brings something new or interesting. | Example for WoW: updating a prop that's 10+ years old. | What to prioritize: matching style, silhouette, color palette, personality | Tips for working fast | Online Presentation: How to present your work to make the best impression | Different options for presenting your work like renders, or 3D model viewers like Marmoset Toolbag and Sketchfab | Uploading to ArtStation | Tips on using other social media platforms

Igniting your imagination

Ashleigh is a prop artist with six years of experience in the game industry making stylized 3D art, concept art, animation, and FX. She is currently at Blizzard Entertainment working on the World of Warcraft team, and has worked on four expansions: Mists of Pandaria, Warlords of Draenor, Legion, and Battle for Azeroth. Her expertise is in hand-painting low poly game art, focusing on creating cultures and storytelling through objects--like a virtual set decorator. Ashleigh got her start with a traditional art education—a Bachelor of Fine Arts in Communication Arts (Illustration) from Virginia Commonwealth University—and then moved into game art with a Master of Interactive Technology from The Guildhall at SMU. Now as an instructor, she created the prop art onboarding program and mentors new artists at Blizzard, and also provides feedback to students through portfolio reviews.


April 26th!

spring TERM Registration

Feb 10, 2020 - Apr 29, 2020




April 26th!

Pricing & Schedule

Even though our courses are the most affordable for the quality of education.

These Finance Options allow you to focus on your goals instead of the barriers that keep you from reaching them.

Employer Reimbursement

Animation Guild CSATTF

Payment Plan

Companies that hire our students

  • Naughty Dog
  • Luma Pictures
  • Google
  • EA Games
  • DreamWorks Animation
  • Blizzard Entertainment

environment design Benefits


What makes this learning experience unique?

Personal Feedback

Receive personal individual feedback on all submitted assignments from the industries best artist.

1+ Year Access

Enjoy over 365 days of full course access. This includes all lectures, feedback, and Live Q&A recordings.

Certificate of Completion

Earn a Certificate of Completion when you complete and turn in 80% of course assignments.

Flexible Learning

Learn anywhere, anytime, and at your own pace with our online courses.

Need guidance?

We can help with admissions questions, portfolio review / course recommendations!