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Cloth Simulation

An 8-week course specializing in the use of nCloth to create and simulate realistic cloth for film

Course overview Course overview

Course Overview

Create realistic cloth for film

In his 8-week class, Steve Sandles (Framestore, London) will cover many aspects of cloth in CG. Using nCloth, you will start with a recap on some of the basics as there maybe something that you don’t know, or perhaps have forgotten. From there you will move onto modeling for cloth. To get the best simulation you need not just a good mesh, but also an accurate mesh. Using that mesh, you will produce a production-ready simulation rig, then use the same sim rig to create dynamics for a couple of very different shots. You will look at different ways the simulation can be achieved. After a look at crowd cloth you will explore using cloth simulation for something other than clothing, as it can be used to drive other FX. You will also take a good look into the Maya nucleus which can be used for things other than cloth simulation. Finally, you will have a look at the emerging skill of CG tailoring, which was used to such effect on productions such as Gravity.


Course Format:   Standard
Lecture Type:   Pre-recorded
Feedback:   Individual recordings
Duration:   8 weeks
Assignment:   Deadlines each week
Q&A:   Once a week
Materials:   Maya (or equivalent)
Skills level:   Intermediate to Advanced
Prerequisites:   Some knowledge of Maya and rigging; recommended course: Intro to Rigging

Cloth Simulation WHAT YOU’LL LEARN

What you'll learn

The more you know, the better.

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Principles of cloth systems | A look into how real cloth is made and how cloth simulation systems work
Review of basics for modeling cloth | Basic refresh creating a photorealistic flag
An exploration of nCloth attributes using the flag from the previous lecture
Creating the best mesh for quick and easy simulation
Cloth simulation, rig creation, and logic | Creating reusable cloth setups
Good use of forces and expressions
Yes, you can do more than just clothes and flags
Using the Maya Nucleus beyond cloth | Cloth and nParticles

Real heroes don't wear capes they teach.

Lectures by Steve Sandles

Steve Sandles is a senior creature fx technical director who studied at NCCA at Bournemouth Uni. Currently he works for Framestore and was previously at MPC. His titles are as follows Gravity, Guardians of the Galaxy (Creature FX Artist) 2014 Avengers:Age of Ultron (Creature FX Tech Director) 2015 The Martian ( Creature FX Tech Director) 2015 Pan (Creature FX Tech Director) 2015


July 21st!

winter TERM Registration

May 14, 2019 - Jul 23, 2019




July 21st!

Pricing & Schedule

Even though our courses are the most affordable for the quality of education.

These Finance Options allow you to focus on your goals instead of the barriers that keep you from reaching them.

Employer Reimbursement

Animation Guild CSATTF

Payment Plan

Companies that hire our students

  • Naughty Dog
  • Luma Pictures
  • Google
  • EA Games
  • DreamWorks Animation
  • Blizzard Entertainment

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