Course overview Course overview
Create realistic cloth for film
In his 8-week class, Steve Sandles (Framestore, London) will cover many aspects of cloth in CG. Using nCloth, you will start with a recap on some of the basics as there maybe something that you don’t know, or perhaps have forgotten. From there you will move onto modeling for cloth. To get the best simulation you need not just a good mesh, but also an accurate mesh. Using that mesh, you will produce a production-ready simulation rig, then use the same sim rig to create dynamics for a couple of very different shots. You will look at different ways the simulation can be achieved. After a look at crowd cloth you will explore using cloth simulation for something other than clothing, as it can be used to drive other FX. You will also take a good look into the Maya nucleus which can be used for things other than cloth simulation. Finally, you will have a look at the emerging skill of CG tailoring, which was used to such effect on productions such as Gravity.
Environment design WHAT YOU’LL LEARN
The more you know, the better.
Real heroes don't wear capes they teach.
Lectures by Steve Sandles
Steve Sandles is a senior creature fx technical director who studied at NCCA at Bournemouth Uni. Currently he works for Framestore and was previously at MPC. His titles are as follows Gravity, Guardians of the Galaxy (Creature FX Artist) 2014 Avengers:Age of Ultron (Creature FX Tech Director) 2015 The Martian ( Creature FX Tech Director) 2015 Pan (Creature FX Tech Director) 2015
May 14th - July 23rd
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