Create realistic cloth for film
In his 8-week class, Steve Sandles (Framestore, London) will cover many aspects of cloth in
CG. Using nCloth, you will start with a recap on some of the basics as there maybe
something that you don’t know, or perhaps have forgotten. From there you will move onto
modeling for cloth. To get the best simulation you need not just a good mesh, but also an
accurate mesh. Using that mesh, you will produce a production-ready simulation rig, then use
the same sim rig to create dynamics for a couple of very different shots. You will look at
different ways the simulation can be achieved. After a look at crowd cloth you will explore
using cloth simulation for something other than clothing, as it can be used to drive other FX.
You will also take a good look into the Maya nucleus which can be used for things other than
cloth simulation. Finally, you will have a look at the emerging skill of CG tailoring, which was used to such effect on productions such as Gravity.