Course overview Course overview
Learn dynamic effects for games
In this course, students learn the fundamental workflows and approaches for creating a wide range of dynamic effects for real-time game environments. Students will learn essential methods for efficiency and optimization of visual effects to be used in a video game. It will feature different type of effects for different markets: first person shooters, 3D action games, mobas, phone games, etc.
Environment design WHAT YOU’LL LEARN
The more you know, the better.
Igniting your imagination
Lectures by Fabio Silva
Fabio Silva is an award winning Senior VFX artist living in Los Angeles. He was the winner of the VES AWARDS for Outstanding Real-Time Visuals in a Video Game, and nominated for the same category one other time. He has worked at Naughty Dog, in THE LAST OF US - Part II, Uncharted - The Lost Legacy, and Uncharted 4 - Thief's End for Playstation4. He has also worked on titles such as Ryse: Son of Rome for Xbox One and PC,Killzone 3, and Killzone Shadow Fall for the PS4. He now works at Blizzard Entertainment, as a Sr. 3D VFX artist.
May 14th - July 23rd
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