Body Mechanics | CG Master Academy

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Body Mechanics

An 8-week course for developing body mechanic shots while utilizing industry techniques to create strong, polished animations

Course overview Course overview

Course Overview

Understand dynamic body mechanics

Understanding body mechanics is one of the most important aspects of animation. In this 8 week course Kyle will take you step by step through his process for creating appealing, dynamic body mechanic shots. Kyle will teach you many useful techniques to help further develop your animation skill set including: finding reference, creating dynamic poses, working out timing, polishing tips, and more!! You will create 2 shots during this workshop and Kyle will guide you along the way, critiquing your work to help you create the best shots possible.


Course Format:   Standard
Lecture Type:   Pre-Recorded
Feedback:   Individual Recordings
Duration:   8 weeks
Assignment:   Deadlines each week
Q&A:   Once a week
Materials:   Maya, Max, or similar animation software (Kyle will be animating in Maya). Quicktime Pro or video editing software for converting playblasts to h.264 for critique. After Effects not required, but Kyle will be doing some demonstrations in it.
Skills level:   Intermediate
Prerequisites:   Strong understanding of Maya and the principles of animation

Body Mechanics WHAT YOU’LL LEARN

What you'll learn

The more you know, the better.

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Coming up with an idea | Gathering & filming reference
Studying reference | Recreating poses in Maya | Animating in stepped
From stepped to Spline | Hiding body parts | Cleaning up a shot
Finish cleaning up | Tracking arcs | Animation layers for polish
Creating contrast in shots | Combining reference | Animating proxy geo
Layered method | Camera animation
IK/FK Switching | Constraints | Graph Editor 101
nCloth | Lighting & rendering | Adding sound

Bringing out the best in talent

Kyle Kenworthy has been an animator in the industry for twelve years. He currently works at Schell Games in Pittsburgh PA. He has worked on numerous projects including Toy Story Midway Mania (where he worked directly with Pixar supervisors), Pirates of the Caribbean Online, & Disney's Toontown. He most recently was the Lead Animator on Star Wars Jedi Challenges. Past projects also include work for clients such as Disney, Pixar, Sea World, Raytheon, The Dallas Mavericks, and Jakks-Pacific. While in school at the Art Institute of Phoenix Kyle interned at Fatkat Animation where he worked on the short film Rindin the Puffer. He also worked on the feature film What the Bleep!?: Down the Rabbit Hole doing additional animation.


January 31st!

spring TERM Registration

Feb 10, 2020 - Apr 29, 2020




January 31st!

Pricing & Schedule

Even though our courses are the most affordable for the quality of education.

These Finance Options allow you to focus on your goals instead of the barriers that keep you from reaching them.

Employer Reimbursement

Animation Guild CSATTF

Payment Plan

Companies that hire our students

  • Naughty Dog
  • Luma Pictures
  • Google
  • EA Games
  • DreamWorks Animation
  • Blizzard Entertainment

environment design Benefits


What makes this learning experience unique?

Personal Feedback

Receive personal individual feedback on all submitted assignments from the industries best artist.

1+ Year Access

Enjoy over 365 days of full course access. This includes all lectures, feedback, and Live Q&A recordings.

Certificate of Completion

Earn a Certificate of Completion when you complete and turn in 80% of course assignments.

Flexible Learning

Learn anywhere, anytime, and at your own pace with our online courses.

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