Introduction to Marvelous Designer | CG Master Academy

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Introduction to Marvelous Designer

A 5-week course on creating different cloth and fabrics for 3D models in Marvelous Designer

Course overview Course overview

Course Overview

Generate fabrics using Marvelous Designer

This introductory course for Marvelous Designer will go into detail about most of the tools and different techniques used to create clothing for game development. This course will start with going over the basic user interface, creating some simple fabric objects, and then transitioning into full clothing for male and female avatars. The course will also demonstrate how to export and clean the models inside of Zbrush and Maya. Finally, you’ll get a quick overview for creating different clothing folds from adding animation inside of Marvelous Designer.


Course Format:   Standard
Lecture Type:   Pre-recorded
Feedback:   Individual recordings
Duration:   5 weeks
Assignment:   Deadlines each week
Q&A:   Once a week
Materials:   Marvelous Designer Maya (or equivalent)
Skills level:   Intermediate
Prerequisites:   Knowledge of Maya and ZBrush strongly recommended

Introduction to Marvelous Designer WHAT YOU’LL LEARN

What you'll learn

The more you know, the better.

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Introduction, UI, import, export, basic mesh | Creating basic fabric meshes (table cloth, cushion, and pillow)
Diving deeper into Marvelous tools and functions | Creating pouches, scarves, and balaclava
Create a blouse and a dress/skirt with a corset | Explain and create the bounding volumes around a character
Creating pants with straps, knee pads, etc. | Creating shirt with pocket and straps
Importing into Zbrush (turning to quads and keeping subdivisions) | Importing into MD with animation blend maps (fold variations)

Real heroes don't wear capes they teach

John Gotch is a Senior Character Artist living in Lake Forest, CA. In 2005, he graduated with dual Bachelor degrees from Pennsylvania State University. With over 10 years of experience in the game industry, he has worked at Kojima Productions L.A., Molten Games, Trion Worlds, and EA Mythic. Working on titles such as Evolve, Metal Gear Online, Blunderbuss, Defiance, and Warhammer Online. He also enjoys creating art and small game projects at home. John currently works at Turtle Rock Studios working on Evolve and future projects.


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Employer Reimbursement

Animation Guild CSATTF

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Companies that hire our students

  • Naughty Dog
  • Luma Pictures
  • Google
  • EA Games
  • DreamWorks Animation
  • Blizzard Entertainment

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