Course overview Course overview
Prepare hard surface models for VFX
This course covers the creation of VFX production assets of an inorganic nature. Lectures will cover creation of form, efficient manipulation of topology, the art of kitbashing, scene organization, texture preparation, light rigging techniques that will aid in the modeling process, and final rendering. Students will learn the process of efficiently creating high-quality hard surface models from concept to completion, and complete exercises that will give them the tools to overcome typical challenges faced by production artists.
Environment design WHAT YOU’LL LEARN
The more you know, the better.
Igniting your imagination
Lectures by Jay Machado
Jay is a Senior Hard Surface Modeler and Texture Painter at Industrial Light and Magic; he has been at ILM for 4 years, and has 6 years of experience as a modeler. His credits include Rogue One, Star Wars: the Force Awakens, and Transformers: Age of Extinction. In addition to his work on feature films, Jay has worked on music videos, commercials, an AAA game, and amusement park rides. He is also exploring physically based rendering, VR, game development, and 3D printing outside of work.
Hard Surface Modeling for Films Student gallery
May 14th - July 23rd
fall TERM Registration
Andreas Kjær-Jensen / Fall 2017
Jay was a very pleasant and informative instructor. I would recommend his class to anyone interested in Hard Surface modelling.
Olaf Przybyszewski / Fall 2017
Very good, strong learning skill, very helpful all the time.
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