Course overview Course overview
Learn to use & problem solve with Zbrush
This high-intensity class will focus on getting you up and running in ZBrush in as little time as possible, while still giving you a comprehensive overview of everything you need to be proficient enough to begin using ZBrush as an integral part of your modeling tool set. Once you've completed the course, not only should you be comfortable in general ZBrush usage and terminology, you will have also learned skills that will allow you to create models and problem solve for multiple areas of 3D asset creation, from concept visualization to final production model techniques!
ZBrush for Concept & Iteration WHAT YOU’LL LEARN
The more you know, the better.
Your journey starts here
Lectures by Michael Pavlovich
Michael Pavlovich graduated from Ringling College of Art and Design in 2005 with a Bachelor of Fine Arts in Computer Animation. He started at Electronic Arts creating environment art on Madden NFL and NCAA Football and then brought comic books characters to life in DC Universe Online at Sony Online Entertainment. Currently, Michael creates character, weapon, and vehicle art, as well as specializes in 3D concept art pipelines for the top video game franchises including Halo, Call of Duty and DOOM at Certain Affinity in Austin.
ZBrush for Concept & Iteration Student gallery
winter TERM Registration
May 14, 2019 - Jul 23, 2019
Issam Matmati / Fall 2017
Let's just say taking this course is like the best investment I've done in the last few months.
John McMurrough / Summer 2017
Michael was great. Tons of great tips.
Kirk DouPonce / Spring 2017
Mr. Pavlovich is a gifted instructor.
Sarah Meeks / Winter 2017
Fantastic guy would like more classes form him.
Woodrow Smith / Winter 2017
Great instructor, very knowledgeable and always willing to share his expertise.
Companies that hire our students
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