Course overview Course overview
Design a game level to immerse your audience in
In this course you will learn to approach 3D game level environments from a design perspective. The lectures will explore theory of games, shape composition, architecture, and player psychology. You will design and iterate on level setups from the initial planning phases to playable prototypes in Unity. The course will focus on crafting immersion and modeling shapes that intrigue, surprise, and inspire players. We'll explore how to design for game mechanics and narrative, creating level progressions that support character development and player experience.
Level Design for Games WHAT YOU’LL LEARN
The more you know, the better.
Real heroes don't wear capes they teach
Lectures by Emilia Schatz
Emilia Schatz is a lead game designer at Naughty Dog and has been making games professionally for more than 15 years. She was recognized by Fast Company Magazine as one of the 100 Most Creative People in Business for 2017. In the seven years she’s been at Naughty Dog, she worked on Uncharted 3, Uncharted 4, The Last of Us, and is currently helping to lead design on The Last of Us, Part II. Em is known especially for her puzzle designs and environmental level layout. The first public gameplay reveals for both Uncharted 3 and 4
winter TERM Registration
May 14, 2019 - Jul 23, 2019
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