Course overview Course overview
Build the world you've dreamed of in UE4
In this course, students will create a game level from scratch in UE4. The course will cover UE4’s object placement and layout basics, foliage systems, and lighting systems. The course will help students better understand level and environment workflows, as well as how level designers, game designers, and environment artists fit into the game pipeline.
Organic World Building in UE4 WHAT YOU’LL LEARN
The more you know, the better.
Real heroes don't wear capes they teach
Lectures by Anthony Vaccaro
Anthony Vaccaro is currently an environment artist working at Naughty Dog in Southern California. He started his career at Bungie working on Halo Reach after graduating and obtaining his bachelor degree in Video Game Art & Design. After leaving Bungie he joined the team at Naughty Dog where he has been for the last 7 years working on critically acclaimed titles such as: Uncharted 3: Drakes Deception, The Last of Us, Uncharted 4: A Thief's End and most recently, Uncharted: Lost Legacy. While at Naughty Dog Anthony has specialized in creating the largest and most open organic levels from the ground up done by the studio.
winter TERM Registration
May 14, 2019 - Jul 23, 2019
Companies that hire our students
Speak to an advisor
Need guidance or course recommendations? Let us help!
Show us your skills
Not sure if you have the skills, or are you proving you do? Show us.