Course overview Course overview
Painting textures for games
The objective of this course is to teach students how to create materials and textures for video games in Unreal Engine 4. Students will also learn high level concepts of material creation, such as what makes a good material and how to create modular materials; modularity saves time and makes materials easier to edit, iterate, and optimize. Once finished, students will be able to take the skills they've learned and apply them knowledge of UE4 concepts, shader functions, and math to other materials not covered in the course. By the end of the course, students will have made these master materials (which they can then carry on to use for mostly all future scenarios when creating scenes in Unreal or other node-based editors): prop material, layered material, refraction material, wind material, hologram material, terrain and architectural material, mesh decal material, and foliage material.
Environment design WHAT YOU’LL LEARN
The more you know, the better.
Real heroes don't wear capes, they teach
Lectures by Kurt Kupser
Angel Fernandes is currently working as an Environment Artist at NGD Studios in Buenos Aires, Argentina. Working previously as a Prop Artist in Saibot Studios where he has contributed to the creation of art for their new FPS called Hellbound. The main focuses of attention in his day to day are Substance Designer materials, Unreal shaders, modeling and texturing.
May 14th - July 23rd
fall TERM Registration
Mark Kirkpatrick/ Winter 2017
Kurt is an amazing instructor. It was obvious to me that he is very dedicated to helping students improve. His feedback was invaluable to me.
Michael Bates/ Winter 2017
Great job explaining.
Maxime Vysniauskas / Winter 2017
At the start, I expected minimal feedback, but he went above and beyond to show me how certain things work in the work environment.
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