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Intro to Environment Art

A 10-week course for learning to create compelling environment scenes for video games

Course overview Course overview

Course Overview

Breaking down environment scenes

During this class students will get to experience the environment pipeline creation from start to finish. Going from initial idea, block in phase, asset creation, lighting, and presentation. This will allow them to familiarize themselves with all the software packages that are used during production. The goal of the class will be to create several high-quality assets that will come together to create one cohesive scene that is well presented.


Course Format:   Standard
Lecture Type:   Pre-recorded
Feedback:   Individual recordings
Duration:   10 weeks
Assignment:   Deadlines each week
Q&A:   Once a week
Materials:   Maya, Marmoset Viewer, Substance Designer, Substance Painter, Zbrush, Mudbox
Skills level:   Intermediate
Prerequisites:   Knowledge of Maya, ZBrush, Substance; other course pre-reqs include Intro to Production Modeling, and Vegetation & Plants for Games

Intro to Environment Art WHAT YOU’LL LEARN

What you'll learn

The more you know, the better.

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It’s about the bigger picture | Gathering reference; breaking down your idea | Blocking out your scene in Maya Basics; clean simple texture | Creating a simple ground texture
Let’s get the basics right | Brick wall texture | Substance Designer advanced walls | Model wall detail and unwrap, apply texture and import to Marmoset
Brick low poly and UV’s; cage in Maya | Brick high poly in Mudbox Basics | Brick export, baking, and texturing in Substance Designer
Column modeling and sculpting high poly | Column Maya modeling and unwrap low poly
Let’s get cracking! | Column Substance Painter basics | Baking column Substance Painter texturing
Cover extra useful tools and hotkeys inside of Maya | Make broken versions of the columns | Build the scene and showcase it all together
Alpha cards | Modeling and baking grass | Creating vine cards
Building a trunk | Designing a canopy
Gate high poly in Maya | Practice edge loop control | Gate low poly and unwrap in Maya
Gate Substance Painter importing and baking | Gate Substance Painter texturing

Unleashing your creativity

Lectures by Andres Rodriguez

Andres Rodriguez was born and raised in Mexico City. He then moved to San Diego where he obtained a degree in Video Game Art & Design. Andres has been in the video game industry- working as an environment artist -since graduating in 2009. Most recently, he's spent the last five years as part of the Naughty Dog team. In that time, Andres has enjoyed working on critically acclaimed titles such as: “The Last of Us”, “Left Behind” and “Uncharted 4”.


July 21st!

winter TERM Registration

May 14, 2019 - Jul 23, 2019




July 21st!

Pricing & Schedule

Even though our courses are the most affordable for the quality of education.

These Finance Options allow you to focus on your goals instead of the barriers that keep you from reaching them.

Employer Reimbursement

Animation Guild CSATTF

Payment Plan

Companies that hire our students

  • Naughty Dog
  • Luma Pictures
  • Google
  • EA Games
  • DreamWorks Animation
  • Blizzard Entertainment

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