Texturing for Films/Cinematics

A 5-week course using industry techniques to create high-end textures and shaders with a film/cinema approach

Course overview Course overview

Course Overview

Paint beautiful textures for film

This class will focus on creating high-resolution textures and shaders with a film/cinematic approach. The texturing specifically will focus on a creature bust, pin-pointing major detail areas such as the facial skin, teeth, gums, lips, and ears. You will also be focusing on the more difficult and intricate portions of texturing, such as skin details, man-made materials. *For classes with fewer than 6 students feedback may be provided during the live Q&A session. (Lectures by Chris Nichols) Estimated time for course work: 10-20 hours per week

Course Format:   Standard
Lecture Type:   Pre-recorded
Feedback:   Individual recordings
Duration:   5 weeks
Assignment:   Deadlines each week
Q&A:   Once a week
Materials:   Mari, Maya, Photoshop, and Zbrush
Skills level:   Intermediate
Prerequisites:   A solid foundation of creating textures for 3D assets and a basic knowledge of material shader networks

Texturing for Films/Cinematics WHAT YOU’LL LEARN

What you'll learn

The more you know, the better.

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Conceptualizing the textures: creating a concept image to design our character's textures
Surface detail: sculpting realistic skin surface details, such as pores and wrinkles
Skin color: building a realistic skin color in Mari
Gums, teeth, and fabric textures: inner mouth textures like teeth and gums; fabric textures for the jacket and t-shirt
Shading in Maya/Vray: using our exported textures from Mari and Zbrush, we'll build shaders for the skin, fabric, and metals; we'll render the final project in Vray

Unleashing your creative potential

Breno Guinart, is a texture and lookdev artist at Digital Domain. He's worked on titles such as Marvel's "Avengers: Infinity War," "Spider-Man Homecoming," and "Power Rangers" 2017. His main focus is character/creature work (enjoys working on robots), occasionally works in various stages of character production from concept to fully textured and lookdev model. He has a passion for creatures and all their intrinsic aspects that comes from an early age, and before starting his endeavor in computer graphics, he was a Veterinary college student. He worked on 3D models that allowed him to apply both scientific observation and creative impulse, which led to his second passion: Film! He is excited to teach and share the knowledge he's acquired, working on some of the most iconic characters in movies today.


May 5th!

spring TERM Registration

Feb 11, 2019 - Apr 26, 2019




May 5th!

Pricing & Schedule

Even though our courses are the most affordable for the quality of education.

These Finance Options allow you to focus on your goals instead of the barriers that keep you from reaching them.

Employer Reimbursement

Animation Guild CSATTF

Payment Plan

Companies that hire our students

  • Naughty Dog
  • Luma Pictures
  • Google
  • EA Games
  • DreamWorks Animation
  • Blizzard Entertainment

environment design Benefits


What makes this learning experience unique?

Personal Feedback

Receive personal individual feedback on all submitted assignments from the industries best artist.

1+ Year Access

Enjoy over 365 days of full course access. This includes all lectures, feedback, and Live Q&A recordings.

Certificate of Completion

Earn a Certificate of Completion when you complete and turn in 80% of course assignments.

Flexible Learning

Learn anywhere, anytime, and at your own pace with our online courses.

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