Course overview Course overview
Paint beautiful textures for film
This class will focus on creating high-resolution textures and shaders with a film/cinematic approach. The texturing specifically will focus on a creature bust, pin-pointing major detail areas such as the facial skin, teeth, gums, lips, and ears. You will also be focusing on the more difficult and intricate portions of texturing, such as skin details, man-made materials. *For classes with fewer than 6 students feedback may be provided during the live Q&A session. Estimated time for course work: 10-20 hours per week
Environment design WHAT YOU’LL LEARN
The more you know, the better.
Unleashing your creative potential
Lectures by Chris Nichols
Chris Nichols is a lead texture artist and modeler who has worked at Digital Domain, Vancouver, Bardel Entertainment, Whizz Digital, Spin FX, IS Vancouver. He's worked on titles such as X-men:Days of Future Past, Night at the Museuem, Thor, and Alice Through the Looking Glass, and most recently Avengers: Infinity Wars.
May 14th - July 23rd
fall TERM Registration
Peter Paterson/ Spring 2017
Chris has a kind supportive way about him while clearly getting across his constructive and thought provoking criticism that support better learning, observation and growth.
Companies that hire our students
Speak to an advisor
Need guidance or course recommendations? Let us help!
Show us your skills
Not sure if you have the skills, or are you proving you do? Show us.