Course overview Course overview
Paint beautiful textures for film
This class will focus on creating high-resolution textures and shaders with a film/cinematic approach. The texturing specifically will focus on a creature bust, pin-pointing major detail areas such as the facial skin, teeth, gums, lips, and ears. You will also be focusing on the more difficult and intricate portions of texturing, such as skin details, man-made materials. *For classes with fewer than 6 students feedback may be provided during the live Q&A session. Estimated time for course work: 10-20 hours per week
Texturing for Films/Cinematics WHAT YOU’LL LEARN
The more you know, the better.
Unleashing your creative potential
Lectures by Chris Nichols
Chris Nichols is a lead texture artist and modeler who has worked at Digital Domain, Vancouver, Bardel Entertainment, Whizz Digital, Spin FX, IS Vancouver. He's worked on titles such as X-men:Days of Future Past, Night at the Museuem, Thor, and Alice Through the Looking Glass, and most recently Avengers: Infinity Wars.
winter TERM Registration
May 14, 2019 - Jul 23, 2019
Peter Paterson/ Spring 2017
Chris has a kind supportive way about him while clearly getting across his constructive and thought provoking criticism that support better learning, observation and growth.
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