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Vegetation & Plants for Games

A 6-week course exploring the creation of vegetation and plant design for environment art

Course overview Course overview

Course Overview

Creating plant design and vegetation

During this course, students are going to create an environment for games, with a heavy focus on vegetation and plants. Over the course of 6 weeks we will be going over the creation of plants, trees, rocks and a few blend textures, importing them into the Unreal Development Kit and composing a final, lit scene. We will be using various tools, including: Maya, Zbrush, Substance and the Unreal Development Kit to accomplish our goals. I will provide my own examples and help the students to narrow their style and focus on specific details that will help to create a stronger final piece. We will discuss colors, composition and shape language in order to form a cohesive look. This will serve as a valuable learning exercise which can then translate directly to modern studios. At the end of the class, students will have a final piece which can be used for their portfolio and a knowledge that will serve as a great foundation for their careers in games.


Course Format:   Standard
Lecture Type:   Pre-recorded
Feedback:   Individual recordings
Duration:   6 weeks
Assignment:   Deadlines each week
Q&A:   Once a week
Materials:   Zbrush, Substance, Maya, Unreal development kit
Skills level:   Intermediate
Prerequisites:   Knowledge of Maya, ZBrush, Substance; Intro to Production Modeling course

Vegetation & Plants for Games WHAT YOU’LL LEARN

What you'll learn

The more you know, the better.

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Gather reference | Pinpoint key elements | Creation of plants in Zbrush
Rocks and trees as building blocks for our scenes | Sculpt rocks in Zbrush | Retopologize the rock and bake textures | Create large trees in Maya and import them into our UDK scene
Create canopy texture in Zbrush | Lay out canopy and export texture | Creation of a branch and assembly of the final tree
Sculpt large and small ferns and Zbrush | Sculpt a grouping of weeds in Zbrush | Create base rock material, grass or moss material, and medium-sized rock material in Substance
Explore ways to create points of interest and tell a simple story to keep your viewers engaged | Examples of environments that successfully utilize story telling, focal points, and atmosphere to support a specific mood
Discuss the decision on what to polish and what should be cut | Final adjustments of props and the scene in UDK

Taking your skills to the next level

Lectures by Jeremy Huxley

Jeremy Huxley has been working at Naughty dog for over 6 years on the Uncharted franchise, and 13 years in the industry total. He has worked full time and contract in multiple cities and countries around the world. Some of Jeremy's experiences include projects for Naughty Dog Inc., Runic Studios, Flagship Studios, Planet Moon Studios. Previous work includes: Uncharted 4, The Lost Legacy, Uncharted 4, Uncharted 3, Torchlight 1, Pre Production for Torchlight 2.


July 21st!

winter TERM Registration

May 14, 2019 - Jul 23, 2019




July 21st!

Pricing & Schedule

Even though our courses are the most affordable for the quality of education.

These Finance Options allow you to focus on your goals instead of the barriers that keep you from reaching them.

Employer Reimbursement

Animation Guild CSATTF

Payment Plan

Companies that hire our students

  • Naughty Dog
  • Luma Pictures
  • Google
  • EA Games
  • DreamWorks Animation
  • Blizzard Entertainment

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