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Drawing & Rendering Techniques for Hardware Design

An 8-week course to help you develop a design language for vehicle, mech, and hard surface design

Course overview Course overview

Course Overview

Develop drawing & rendering foundations

Drawing & Rendering Techniques for Hardware Design covers the benefits of ideation sketching, perspective, visual language, rendering and presentation techniques, and design intent. Focusing on the fundamentals of drawing and design, student will learn a process to deliver stronger designs using established concept design processes. Focusing on designing for production, students will learn how a concept artist fits into a production pipeline. Subjects include: developing design themes, thumbnails, visual vocabulary, believability applied to literal and fantastical subjects, materials, rendering, lighting, and presentation. Students will design both vehicles and mechs from thumbnail sketches through full concept illustration.


Course Format:   Standard
Lecture Type:   Pre-recorded
Feedback:   Individual recordings
Duration:   8 weeks
Assignment:   Deadlines each week
Q&A:   Once a week
Materials:   Photoshop (any), Wacom tablet (or equivalent)
Skills level:   Beginner to Intermediate
Prerequisites:   Dynamic Sketching 2 and Fundamentals of Design or good drawing foundation and understanding of perspective

Drawing & Rendering Techniques for Hardware Design WHAT YOU’LL LEARN

What you'll learn

The more you know, the better.

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Using perspective to design vehicles & mechs | How to approach concept design for vehicles | Conceptualization & rough sketching, line art cleanup, basic value
Develop a visual library | When and how to use reference | Creating a design language
What makes a mech? | Develop impactful mech designs | Basic value and rendering
Establishing distinct design languages for vehicles with similar functions
Creating believable mech concepts in a variety of different styles
How to achieve realistic-looking materials | Painting & rendering techniques for vehicles & environments for design presentation
Step-by-step to creating complete mech designs
Painting & rendering techniques for mechs | Complete a render of your final mechanical/hardware design showing materials and overall structure of design

Taking your skills to the next level

Lectures by Michal Kus

Michal's passion for drawing carried over as when he noticed that he also likes to come up with his own shapes. This eventually led him to do some small time concept assignment when he was 19. After finishing his IT degree he decided he really wants to pursue his concept art passion instead of continuing a career in the IT sector. In 2012 He started his career officially and full-time as a concept artist for ISOTX in Utrecht, Holland. There he developed a special passion for hardware design and vehicles in varieties of styles and settings. Ranging from steampunk, dieselpunk to sci-fi. In 2013 he wanted to develop further and went freelance. Since then he worked for different kinds of projects mostly in the game industry. Clients include, Jellyfish Picutres, EA Games, Disney, Marvel, Platige Image.


July 21st!

winter TERM Registration

May 14, 2019 - Jul 23, 2019




July 21st!

Pricing & Schedule

Even though our courses are the most affordable for the quality of education.

These Finance Options allow you to focus on your goals instead of the barriers that keep you from reaching them.

Employer Reimbursement

Animation Guild CSATTF

Payment Plan

Companies that hire our students

  • Naughty Dog
  • Luma Pictures
  • Google
  • EA Games
  • DreamWorks Animation
  • Blizzard Entertainment

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