Course overview Course overview
Develop drawing & rendering foundations
Drawing & Rendering Techniques for Hardware Design covers the benefits of ideation sketching, perspective, visual language, rendering and presentation techniques, and design intent. Focusing on the fundamentals of drawing and design, student will learn a process to deliver stronger designs using established concept design processes. Focusing on designing for production, students will learn how a concept artist fits into a production pipeline. Subjects include: developing design themes, thumbnails, visual vocabulary, believability applied to literal and fantastical subjects, materials, rendering, lighting, and presentation. Students will design both vehicles and mechs from thumbnail sketches through full concept illustration.
Environment design WHAT YOU’LL LEARN
The more you know, the better.
Taking your skills to the next level
Lectures by Michal Kus
Michal's passion for drawing carried over as when he noticed that he also likes to come up with his own shapes. This eventually led him to do some small time concept assignment when he was 19. After finishing his IT degree he decided he really wants to pursue his concept art passion instead of continuing a career in the IT sector. In 2012 He started his career officially and full-time as a concept artist for ISOTX in Utrecht, Holland. There he developed a special passion for hardware design and vehicles in varieties of styles and settings. Ranging from steampunk, dieselpunk to sci-fi. In 2013 he wanted to develop further and went freelance. Since then he worked for different kinds of projects mostly in the game industry. Clients include, Jellyfish Picutres, EA Games, Disney, Marvel, Platige Image.
Drawing & Rendering Techniques for Hardware Design Student gallery
May 14th - July 23rd
fall TERM Registration
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