Course overview Course overview
Develop drawing & rendering foundations
Drawing & Rendering Techniques for Hardware Design WHAT YOU’LL LEARN
The more you know, the better.
Taking your skills to the next level
Michal's passion for drawing carried over as when he noticed that he also likes to come up with his own shapes. This eventually led him to do some small time concept assignment when he was 19. After finishing his IT degree he decided he really wants to pursue his concept art passion instead of continuing a career in the IT sector. In 2012 He started his career officially and full-time as a concept artist for ISOTX in Utrecht, Holland. There he developed a special passion for hardware design and vehicles in varieties of styles and settings. Ranging from steampunk, dieselpunk to sci-fi. In 2013 he wanted to develop further and went freelance. Since then he worked for different kinds of projects mostly in the game industry. Clients include, Jellyfish Picutres, EA Games, Disney, Marvel, Platige Image.
Drawing & Rendering Techniques for Hardware Design Student gallery
spring TERM Registration
Feb 11, 2019 - Apr 26, 2019
Companies that hire our students
environment design Benefits
What makes this learning experience unique?
Receive personal individual feedback on all submitted assignments from the industries best artist.
1+ Year Access
Enjoy over 365 days of full course access. This includes all lectures, feedback, and Live Q&A recordings.
Certificate of Completion
Earn a Certificate of Completion when you complete and turn in 80% of course assignments.
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