Course overview Course overview
Understand creature anatomy through digital tools
In this course, students will create their own animal anatomy study in ZBrush. They will learn how to construct a model from the inside out, starting by building the skeletal system and adding muscles and skin later on. This course will also focus on portfolio by covering how to light and render a beautiful study in Maya and Photoshop. In the second part of the course, students will jump from the study to the creation process by learning how to build up their own creatures. They will create the anatomy of their own dragon and discover the workflows to sculpt details and paint accurate skin colors in ZBrush.
Environment design WHAT YOU’LL LEARN
The more you know, the better.
Taking your skills to the next level
Lectures by Gael Kerchenbaum
Gael Kerchenbaum is a Freelance Creature Artist. Early in his life, creatures like King Kong, Godzilla and dragons inspired him and bring him to the world of VFX. Gael decided to dedicate his career to understand the mechanism behind animal anatomy. He worked at MPC, where he was part of the team who gave birth to the animals of Jungle Book. Then he became a freelancer and worked for many studios like Bacon Picture, Noemotion, Capsule Studio… Gael is currently working as a Creature Artist for Axis Animation on unannounced cinematic projects.
Sculpting Anatomy: From Animal to Creature Student gallery
May 14th - July 23rd
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