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Themed Environment Design

An 8-week course focused on theme park design and creating story-driven guest experiences

Course overview Course overview

Course Overview

Design your imagination into a unique reality

Build a portfolio displaying a deeper understanding of environment design by creating an immersive story driven experience with responsibility to real-world spatial restraints. In this course, students will refine their use of design fundamentals and gain an understanding of master planning, guest experience, iconic attractors, architectural scale and spatial responsibility. Students will tell their stories through the use of character, prop, vehicle, and architectural design. This class is a rare opportunity for designers who want to learn to translate their imagination to reality through this unique design process.


Course Format:   Standard
Lecture Type:   Pre-recorded
Feedback:   Individual recordings
Duration:   8 weeks
Assignment:   Deadlines each week
Q&A:   Once a week
Materials:   Photoshop, SketchUp optional
Skills level:   Intermediate to Advanced
Prerequisites:   Strong draftsman skills in environment design, perspective, digital painting, and some 3D modeling

Themed Environment Design WHAT YOU’LL LEARN

What you'll learn

The more you know, the better.

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Course introduction: What is themed environment design? | Genre/archetypal storytelling | Using a design process | Architecture that tells a story, iconic attractors | Who needs perspective when you have elevation?
Design with park operations in mind | Queue lines and their functionality | Composing a guest perspective point of view | Creating depth, draw the viewer in | Composition design principles are paramount
Design with 4 values | Magic hour: colors that sell | Defining with pools of light | Contrast and areas of focus | Leading the eye with paths
The proper use of scale | People are people | Area development: the devil is in the details | Rendering with expression
Designing the ride vehicle: opportunities and limitations | Character archetype mash-ups | Interactivity is key
Putting the viewer in the audience | Capturing the climactic moment | Ride system implementation
Understanding visual weight: balance and rhythm, tension and release | Striking the pose: dynamic and energetic, passive and calming
Happy smiling people | Rendering techniques

Real heroes don't wear capes, they teach

Luc has over ten years of experience designing and creating world-class destinations, attractions, shows, and products for a wide range of domestic and international clients. Among other distinguished projects, Luc was a designer on the recently-opened Shanghai Disneyland Castle, the largest and most intricate to date. With his passion for sharing design experience and understanding, Luc teaches Entertainment Design at ArtCenter College of Design. Luc is currently working as CEO and Principal Designer at Steadman Design Studio in Pasadena, CA. Clients: Walt Disney Imagineering, Universal Studios, 20th Century Fox, Warner Brothers Studio, Samsung, Paramount Studios, Dreamworks, National Geographic, MNC Land, Dubai Parks and Resorts, Warner Brothers, Resorts Worlds and many more .


October 10th!

winter TERM Registration

May 14, 2019 - Jul 23, 2019




October 10th!

Pricing & Schedule

Even though our courses are the most affordable for the quality of education.

These Finance Options allow you to focus on your goals instead of the barriers that keep you from reaching them.

Employer Reimbursement

Animation Guild CSATTF

Payment Plan

Companies that hire our students

  • Naughty Dog
  • Luma Pictures
  • Google
  • EA Games
  • DreamWorks Animation
  • Blizzard Entertainment

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