Houdini FX Track | VFX Courses for Beginners to Advanced | CG Master Academy

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Houdini | FX Track

Learn how to harness fire, water, smoke, and more in a program that unravels the mysteries of the industry-standard tools and techniques for control of simulation-based animation

Courses start on Apr 25, 2020

a houdini certified school

Foundations & Design Tracks overview

Tracks Overview

Understand the role of the FX Artist

Imagine the power to control the elements: directing the flow of water, shaping smoke, or conjuring flames. What about the ability to micromanage the movement of a million tiny particles? Or orchestrate the destruction of vehicles, buildings, and entire worlds? Better still, how about performing all these feats at the same time? That, in a nutshell, is what it means to work as an FX artist (aka effects technical director). The role of FX artist is one of the more demanding in entertainment design, requiring strong coding chops, mathematical smarts, an appreciation of physics, plus a solid art foundation on which to build everything. This is where our FX/Houdini Track comes in. With a comprehensive suite of classes based around the use of film industry-standard tool Houdini, students will learn how to master pyro and fluid effects, cloth, crowds, destruction, and more. The track also includes training for those looking at an FX-based role at a games development studio, with the unique demands of controlling particle, environmental, and other simulation-based animation within a real-time pipeline all covered in-depth.

As you complete each course, you will receive a certificate of completion for that course. In order to qualify for a course certificate of completion, students must complete at least 80% of the class assignment during the duration of the course.  

Should you have any questions regarding these courses please contact registration@cgmasteracademy.com. Additionally, you only pay for the course(s) you take in a given term.

While the part of the pipeline dubbed "animation" focuses on character and other rigged asset work, effects animation relates to anything that requires simulations to get results. These solutions usually fall into one of three categories: particle animation, fluids, and rigid body dynamics--though sometimes a solution might require several inter-connected simulations across two even three of the categories. These simulations are also often required to work in conjunction with any hand-crafted elements created by the main animation team.

Foundations & Design COURSES

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