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Character Creation for Film/Cinematics

A 10-week course for creating highly polished characters with efficient and clean modeling for cinematics in film and games

Course Categories
Course Format:
Standard
Duration:
10 weeks
Materials:
Maya (or equivalent), Mudbox (or equivalent), Vray (or equivalent), ZBrush, Marvelous Designer, Substance Painter
Lecture Type:
Pre-recorded
Assignment:
Deadlines each week
Skills Level:
Advanced
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Must have intermediate knowledge of Zbrush, Maya, or Max. Recommended course prereqs: Anatomy for Production, Character Texturing for Games in Substance, and Hair Creation for Games
Course Format:
Standard
Duration:
10 weeks
Materials:
Maya (or equivalent), Mudbox (or equivalent), Vray (or equivalent), ZBrush, Marvelous Designer, Substance Painter
Lecture Type:
Pre-recorded
Assignment:
Deadlines each week
Skills Level:
Advanced
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Must have intermediate knowledge of Zbrush, Maya, or Max. Recommended course prereqs: Anatomy for Production, Character Texturing for Games in Substance, and Hair Creation for Games
Course Format:
Standard
Duration:
10 weeks
Materials:
Maya (or equivalent), Mudbox (or equivalent), Vray (or equivalent), ZBrush, Marvelous Designer, Substance Painter
Lecture Type:
Pre-recorded
Assignment:
Deadlines each week
Skills Level:
Advanced
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Must have intermediate knowledge of Zbrush, Maya, or Max. Recommended course prereqs: Anatomy for Production, Character Texturing for Games in Substance, and Hair Creation for Games
COURSE OVERVIEW
COURSE OVERVIEW
Course Trailer
WHAT YOU'LL LEARN
EXPAND ALL COLLAPSE ALL

The more you know, the better.

Week 1 | REF and Blockout

Reference collection and analyzation | head reference analyzation looking at forms and pre-planning how to approach because there will be burn marks and scars. | Discuss workflow of basemesh, UDIMs, TextureXYZ planning | Clothing analyzation. Pre plan approach from marvelous designer, to clean mesh, to sculpt. Determine what to do in sculpt and what to do in texture and shader. | Assess fabric patterns and discuss how to approach detail. | Blockout Model | Discuss purposes of a blockout to use in animation as well as a blueprint to determine basic proportions, forms and silhouette. | Demo low level sculpt, proxy sculpting of hair and beard. Demo marvelous designer and how to blockout basic clothing.

Week 2 | Head Sculpt and High Frequency Detail

Establish primary forms | UV map the face | Use ZWrap to project TextureXYZ detail | Process and cleanup TextureXYZ data | Apply detail to head mesh

Week 3 | Sculpt Refinement and Test Renders

Bridge sculpt between low Subd and High Frequency Detail | Apply additional details to sculpt (scars, burn marks) | Demo displacement extraction to 32bit EXR format | Apply first pass color textures | Setup initial Maya lookdev scene to test displacements and basic textures

Week 4 | Eyeballs and head finaliziation

Eyeball modeling, texturing and shaders for realistic eyeballs | Align eyes | Add water line | Finalize head textures and shaders | Demo gloss map creation and additional maps | Exploration of dual lobe specular for skin

Week 5 | Hair Grooming

XGen in Maya | Curve generation, XGen parameters | Modifiers for noise, clumping | Look at shader parameters and how to approach color and variation

Week 6 | Clothing and Accessories

Start in Marvelous and push clothing to 50-70% completion | Move mesh out to Zbrush / Maya to create clean topology and UVs | Use new and clean topology to continue sculpting clothing | Model and UV accessories / gear | Demo different modeling techniques with emphasis on creating clean, organized meshes

Week 7 | Sculpting and Prep For Painter

Pipeline considerations before sculpting | Sculpt and Detail the character in ZBrush | Extract Displacements in ZBrush | Decimate Meshes for Painter | Assemble Maya Scene | Export to Painter

Week 8 | Texture Painting

Blockout basic colors and roughness in Painter | Texture Paint different surface types in Painter

Week 9 | Shader Development and test renders

Start to assemble final scene | Gather assets, organize scene | Apply shaders and begin plugging in maps | Cloth shader setup | Leather shader setup | Metallic elements shader setup

Week 10 | Final Renders, Post Processing and Presentation

Look at different types of lighting techniques | Demo of HDRI based lighting | Demo of Studio Lighting using area lights | Discuss light properties (falloff, light size, light distance) | Discuss cameras and camera properties (depth of field, shutter, aperture) | Final render settings | Output final renders | Post processing in Photoshop / Lightroom | Discuss production techniques and how compositing is used even though this course won’t go into render layers and compositing | Discussion on presentation in a portfolio (what to show, what not to show, breakdowns etc)

Character Creation for Film/Cinematics
WHAT YOU’LL LEARN
Instructor

Unleashing your creative potential

Pete is a Los Angeles based senior character artist with both video game and film experience. His skillset revolves around high to low poly modeling, texture painting and look development. He is currently working at Treyarch. His past work includes all of the titles Call of Duty: Black Ops franchise, James Bond: Quantum of Solace, Underworld: Evolution and Night at the Museum. His software of choice are Maya, Mudbox, Zbrush, Substance Painter, Marvelous Designer and Photoshop.

REQUEST SYLLABUS
STUDENT INTERVIEWS
Sculpting and Painting CG Characters
Sculpting and Painting CG Characters
How to Bring X-23 to 3D
How to Bring X-23 to 3D
Intro to Character Creation for Cinematics
Intro to Character Creation for Cinematics
Creating Captain Blackbeard With ZBrush and V-Ray
Creating Captain Blackbeard With ZBrush and V-Ray
Realistic Pharah Fanart
Realistic Pharah Fanart
Female Viking Production: Working on Clothes, Skin, Fur
Female Viking Production: Working on Clothes, Skin, Fur
Father Gascoigne: Cinematic Character Production
Father Gascoigne: Cinematic Character Production
From Beauty to Beast: Face Transformation With Blendshapes
From Beauty to Beast: Face Transformation With Blendshapes
Tommy Shelby Fan Art: Skin, Hair, and Fabrics Approach
Tommy Shelby Fan Art: Skin, Hair, and Fabrics Approach
Peruvian Woman: Creating Realistic Character Art
Peruvian Woman: Creating Realistic Character Art
Recreating Barbossa in 3D: Modeling and Texturing Workflows
Recreating Barbossa in 3D: Modeling and Texturing Workflows
SPRING TERM REGISTRATION
Feb 8, 2021 - Apr 26, 2021
ONLY
$998
COURSE BEGINS
April 22nd

PRICING SCHEDULE

Even though our courses are the most affordable for the quality of education.

These FINANCE OPTIONS allow you to focus on your goals instead of the barriers that keep you from reaching them.

EMPLOYER
REIMBURSEMENT

ANIMATION GUILD
CSATTF

PAYMENT
PLAN

Jorge Adnel Martin

Pete is very talented and has really helped me improve in the past weeks. I learned a lot and always provided very detailed explanations.

Diego Rodriguez

Pete is the best teacher I’ve ever had. I learned a lot in the Q&A sessions and his weekly feedback was very useful. There were things I’ve never done before this class, moments of frustration that I was able to solve thanks to his advice.

Jared Kuharski

This course was excellent. I have been an environment artist for many years and learning more about the character pipeline was awesome. Character work is significantly different than environment work and the course was very challenging for me.

Eugene Yanza

Learned how to use multichannel textures in Mudbox and also detailed clothing modeling. Also, Pete has a great eye and provided really positive and helpful critiques for submitted work.

Mario Cortez

It’s been the best character class I’ve taken and I’ve taken many. Knows the material very well and sets the bar high which helps with my improvement.

Emmanuel Gonzalez

Would definitely recommend this course to anyone that has a good experience with 3D Characters and wants to take their skills to an expert level.

COMPANIES THAT HIRE OUR STUDENTS
BENEFITS
What makes this learning experience unique?
Personal Feedback

Receive personal individual feedback on all submitted assignments from the industry’s best artist.

1+ Year Access

Enjoy over 365 days of full course access. This includes all lectures, feedback, and Live Q&A recordings.

Certificate of Completion

Earn a Certificate of Completion when you complete and turn in 80% of course assignments.

Flexible Learning

Learn anywhere, anytime, and at your own pace with our online courses.

Character Creation for Film/Cinematics
BENEFITS

Need guidance?

We can help with admissions questions, portfolio review / course recommendations!

SPRING TERM REGISTRATION
Feb 8, 2021 - Apr 26, 2021
ONLY
$998
COURSE BEGINS
April 22nd
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