The objective of this class is to understand character creation for film and game cinematics in terms of a characters profile, and its ultimate purpose in a composition or narrative. Each week we will focus on a different aspect of character construction and explore the technical ways of assembling a final character. We will begin by analyzing and assessing various reference materials prior to initial sculpting. Then the class will dive into the fabrication of hard surface components, clothing, and other accessories needed to finish out/polish a high-poly asset. From there, the emphasis will then switch over to surfacing your character using advance painting and shading techniques. These will include look-development of skin, metal, and various other material shaders prior to outputting final renders. Finally, we will end the course with discussions on and demonstrations about color theory, render manipulation, and post processing.
Pete is a Los Angeles based senior character artist with both video game and film experience. His skillset revolves around high to low poly modeling, texture painting and look development. He is currently working at Treyarch. His past work includes all of the titles Call of Duty: Black Ops franchise, James Bond: Quantum of Solace, Underworld: Evolution and Night at the Museum. His software of choice are Maya, Mudbox, Zbrush, Substance Painter, Marvelous Designer and Photoshop.
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Pete is very talented and has really helped me improve in the past weeks. I learned a lot and always provided very detailed explanations.
Pete is the best teacher I’ve ever had. I learned a lot in the Q&A sessions and his weekly feedback was very useful. There were things I’ve never done before this class, moments of frustration that I was able to solve thanks to his advice.
This course was excellent. I have been an environment artist for many years and learning more about the character pipeline was awesome. Character work is significantly different than environment work and the course was very challenging for me.
Learned how to use multichannel textures in Mudbox and also detailed clothing modeling. Also, Pete has a great eye and provided really positive and helpful critiques for submitted work.
It’s been the best character class I’ve taken and I’ve taken many. Knows the material very well and sets the bar high which helps with my improvement.
Would definitely recommend this course to anyone that has a good experience with 3D Characters and wants to take their skills to an expert level.
Receive personal individual feedback on all submitted assignments from the industry’s best artist.
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Earn a Certificate of Completion when you complete and turn in 80% of course assignments.
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