Crowd Simulation is a versatile skill for any character animator. Involving cycles, midground animation, and utilizing looping actions into your hero characters, it enables the animator to leverage crowd techniques to quickly build out their scenes. This class will teach you to find the most efficient way to get the most use out of your animation. These lessons will give you a broad skillset, one that can open paths to live action, animation, games, apps, and virtual reality platforms. The instructor will provide weekly feedback and critique on your work plus, all the course material is prerecorded so you can view it when it suits you. DISCLAIMER: Although there is no definate start date yet, this class is expected to begin sometime this year. Please note that the Course Outline below is an example outline and is subject to change 2 months before the start of the class.
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