Throughout this course we are going to take a look at the techniques and challenges of designing and building hard surfaces for characters. This does not only include design, sculpting, and modeling, but especially the focus on creating character hard surfaces with animation in mind from the very beginning. The goal is to get students to look at the subject matter from a new perspective and to take away as much knowledge, tips, tricks, and techniques as possible for use in their own work.
Patrick is a character artist working at Guerrilla Games specialized in Hard Surface. He is currently working on "Horizon : Forbidden West". Aside from working in the games industry he also worked on two feature films, "Prey" and "Kill Switch" and worked on multiple internationally aired TV commercials as a 3d generalist.
Even though our courses are the most affordable for the quality of education.
These FINANCE OPTIONS allow you to focus on your goals instead of the barriers that keep you from reaching them.
Ben has been one of the most accommodating, engaged instructors I’ve ever had, always enthusiastic about our work and making sure things are clear. And on top of that, he’s very open about career advice and provides high-level artistic critique.
Ben was a wonderful teacher who showed interest in his students and gave insightful critiques and Q&As.
He’s great at teaching everything you need to know about Hard Surface.
Ben is a fantastic instructor. Hard surface modeling felt like math to me but he made the workflow easy to understand.
Receive personal individual feedback on all submitted assignments from the industry’s best artist.
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Earn a Certificate of Completion when you complete and turn in 80% of course assignments.
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