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Hard Surface Modeling for Characters

A 6-week course focused on designing and building complex hard surfaces for characters

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Course Categories
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Course Format:
Standard
Duration:
6 weeks
Materials:
Photoshop, ZBrush and 3D packages such as Maya, 3Dsmax, Modo, or else should be known to follow along
Lecture Type:
Pre-recorded
Assignment:
Due each week. Expect to spend 10-20 hrs/wk viewing lectures, q&a, and time on assignments
Skills Level:
Intermediate
Feedback:
Individually recorded
Q&A:
Once a week
Prerequisites:
Knowledge of ZBrush and 3D packages such as Maya, 3Dsmax, Modo; | Some basic but solid anatomy knowledge is a plus for having a base body model to get started | Basic knowledge of Photoshop
Course Format:
Standard
Duration:
6 weeks
Materials:
Photoshop, ZBrush and 3D packages such as Maya, 3Dsmax, Modo, or else should be known to follow along
Lecture Type:
Pre-recorded
Assignment:
Due each week. Expect to spend 10-20 hrs/wk viewing lectures, q&a, and time on assignments
Skills Level:
Intermediate
Feedback:
Individually recorded
Q&A:
Once a week
Prerequisites:
Knowledge of ZBrush and 3D packages such as Maya, 3Dsmax, Modo; | Some basic but solid anatomy knowledge is a plus for having a base body model to get started | Basic knowledge of Photoshop
Course Format:
Standard
Duration:
6 weeks
Materials:
Photoshop, ZBrush and 3D packages such as Maya, 3Dsmax, Modo, or else should be known to follow along
Lecture Type:
Pre-recorded
Assignment:
Due each week. Expect to spend 10-20 hrs/wk viewing lectures, q&a, and time on assignments
Skills Level:
Intermediate
Feedback:
Individually recorded
Q&A:
Once a week
Prerequisites:
Knowledge of ZBrush and 3D packages such as Maya, 3Dsmax, Modo; | Some basic but solid anatomy knowledge is a plus for having a base body model to get started | Basic knowledge of Photoshop
COURSE OVERVIEW
COURSE OVERVIEW
WHAT YOU'LL LEARN
EXPAND ALL COLLAPSE ALL

The more you know, the better.

Week 1 | Introduction / Character Preparation / Hard Surface Talk

Taking a look at the difference between hard surface modeling and organic modeling (deformation) | Design principles and challenges when building hard surfaces for characters | Have a look at the character concept (background story, design breakdown, reference used) | Evaluating design for required range of motion

Week 2 | Design Focus: Basic Armor Blockout and Insight Into Design Process

Quick intro to ZBrush toolset and personal layout for the basic hard surface blockout | Blocking out the basic/primary shapes of the hard surface and clothing | Designing the back of the character during blockout (on the fly design without 2D concept) | Explaining ZBrush workflow, tools used and design decisions while sculpting the concept model

Week 3 | Motion Focus: Range of Motion Tests and Necessary Edits

Using ZRemesher and Decimation Master to create a quick low res version of the base body | Building a simple rig inside of Maya for motion tests |Testing key poses of the character and talking about feedback from the Rigger | Evaluating and applying design changes to the model in order to meet requirements to range of motion and deformation | Testing design changes again on the rig

Week 4 | Editing details, preparation for remodeling | Retopo

Building and using custom brushes for hard surface detail | Sculpting smaller shapes, details and bringing concept sculpt to final | Stage for cleanup and remodeling | Some rules and guidelines for adding detail to hard surfaces | Showing techniques of cleaning up hard surface parts for texture baking

Week 5 | Remodeling | Retopo of the Character

Decimating the character and exporting him into another 3D package (here: Maya and Modo) | Setting up the scenes for retopo | Showing first of two ways of remodeling the character: Sub-D/Highres modeling for offline rendering or texture baking.

Week 6 | Remodeling for Game Mesh

Showing second of two ways of remodeling the character: Low res modeling for real time rendering (games). | Topology guidelines for real time mesh (geometry examples, overpaints): polygon budget, technical requirements for the mesh such as LODs, UVs, rigging, character variation etc.

Hard Surface Modeling for Characters
WHAT YOU’LL LEARN
Instructor

Igniting your imagination

Patrick is a character artist working at Guerrilla Games specialized in Hard Surface. He is currently working on "Horizon : Forbidden West". Aside from working in the games industry he also worked on two feature films, "Prey" and "Kill Switch" and worked on multiple internationally aired TV commercials as a 3d generalist.

CLICK TO EDIT INSTANCE
Only 3 seats left
REQUEST SYLLABUS
STUDENT INTERVIEWS
Knight Production Guide
Knight Production Guide
Cyborg Monk: Modeling Workflow in ZBrush & Maya
Cyborg Monk: Modeling Workflow in ZBrush & Maya
Combining Skin and Hard-Surface Workflow in ZBrush and Substance Tools
Combining Skin and Hard-Surface Workflow in ZBrush and Substance Tools
FALL TERM REGISTRATION
Jul 26, 2021 - Oct 11, 2021
ONLY
$749
COURSE BEGINS
July 16th

PRICING SCHEDULE

Even though our courses are the most affordable for the quality of education.

These FINANCE OPTIONS allow you to focus on your goals instead of the barriers that keep you from reaching them.

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PAYMENT
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Joseph Ventura

Ben has been one of the most accommodating, engaged instructors I’ve ever had, always enthusiastic about our work and making sure things are clear. And on top of that, he’s very open about career advice and provides high-level artistic critique.

Daniel Hiew

Ben was a wonderful teacher who showed interest in his students and gave insightful critiques and Q&As.

Pablo Areosa

He’s great at teaching everything you need to know about Hard Surface.

Jayleen jackson

Ben is a fantastic instructor. Hard surface modeling felt like math to me but he made the workflow easy to understand.

COMPANIES THAT HIRE OUR STUDENTS
BENEFITS
What makes this learning experience unique?
Personal Feedback

Receive personal individual feedback on all submitted assignments from the industry’s best artist.

1+ Year Access

Enjoy over 365 days of full course access. This includes all lectures, feedback, and Live Q&A recordings.

Certificate of Completion

Earn a Certificate of Completion when you complete and turn in 80% of course assignments.

Flexible Learning

Learn anywhere, anytime, and at your own pace with our online courses.

Hard Surface Modeling for Characters
BENEFITS

Need guidance?

We can help with admissions questions, portfolio review / course recommendations!

FALL TERM REGISTRATION
Jul 26, 2021 - Oct 11, 2021
ONLY
$749
COURSE BEGINS
July 16th
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