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Character Texturing for Games in Substance

A 6-week course using Substance painter as a tool for texturing game characters

Course Categories
Course Format:
Standard
Duration:
6 Weeks
Materials:
Substance Painter, Zbrush, 3D Modeling package (Maya, Max, Blender, etc) Photoshop, and Marmoset ToolBag or Unreal Engine
Lecture Type:
Pre-recorded
Assignment:
Due each week. Expect to spend 10-20 hrs/wk viewing lectures, q&a, and assignment.
Skills Level:
Intermediate
Feedback:
Individually recorded
Q&A:
Once a week
Prerequisites:
Basic knowledge using Zbrush , a 3d modelling package (Maya,Max,Blender etc.) ,Photoshop and Marmoset toolbag or Unreal engine. Fundamentals of Substance, Zbrush for Concept and Iteration
Course Format:
Standard
Duration:
6 Weeks
Materials:
Substance Painter, Zbrush, 3D Modeling package (Maya, Max, Blender, etc) Photoshop, and Marmoset ToolBag or Unreal Engine
Lecture Type:
Pre-recorded
Assignment:
Due each week. Expect to spend 10-20 hrs/wk viewing lectures, q&a, and assignment.
Skills Level:
Intermediate
Feedback:
Individually recorded
Q&A:
Once a week
Prerequisites:
Basic knowledge using Zbrush , a 3d modelling package (Maya,Max,Blender etc.) ,Photoshop and Marmoset toolbag or Unreal engine. Fundamentals of Substance, Zbrush for Concept and Iteration
Course Format:
Standard
Duration:
6 Weeks
Materials:
Substance Painter, Zbrush, 3D Modeling package (Maya, Max, Blender, etc) Photoshop, and Marmoset ToolBag or Unreal Engine
Lecture Type:
Pre-recorded
Assignment:
Due each week. Expect to spend 10-20 hrs/wk viewing lectures, q&a, and assignment.
Skills Level:
Intermediate
Feedback:
Individually recorded
Q&A:
Once a week
Prerequisites:
Basic knowledge using Zbrush , a 3d modelling package (Maya,Max,Blender etc.) ,Photoshop and Marmoset toolbag or Unreal engine. Fundamentals of Substance, Zbrush for Concept and Iteration
COURSE OVERVIEW
COURSE OVERVIEW
Instructor Trailer
WHAT YOU'LL LEARN
EXPAND ALL COLLAPSE ALL

The more you know, the better.

Week 1 | Painter Basics

Going over substance UI | Creating a new scene | Baking from high to low poly, to get the necessary maps. | Texturing in painter. Using generators, procedruals, brushes, particles etc. with mask to maintain a non destructive workflow. | Going over smart materials and how to create own. | Exporting textures and making own presets for exporting. | Rendering inside substance painter

Week 2 | PBR Fundamentals and Texturing

PBR explanation | Briefly going over Uvs and best practices. | Exporting meshes from external software for substance | Using naming convention for baking | Importing externally baked maps | Texturing metallic/non-metallic props of a character. | Telling a story with textures

Week 3 | Texturing Cloths and Baking a face for texturing

Going over Uvs for cloths | Texturing Cloths | Going over Uvs for Face | Opening the high res sculpt in zbrush and going over how to bake a face with minimum bleeding in the bakes. | Extracting a cavity map in zbrush for the pore details. | Preparing it inside substance for texturing | Going over how to divide a character to maintain performance and save memory.

Week 4 | Texturing a Face in Painter

Going over principle of skin texturing | Demo on texturing a skin using painter.

Week 5 | Finishing the Face Textures

Detailing the skin albedo and adding specific details on it like mole, scars, tattoo,war paint etc. | Finalizing the Albedo | Creating the supporting maps inside substance : Gloss/Roughness, Translucency, Scatter, Detail weight map | Using the same knowledge to texture other parts of a human body

Week 6 | Presenting the Assets in Engine

Exporting the maps out of substance painter for either marmoset/unreal engine. | Setting up materials in Marmoset. | Setting up maretials in Unreal engine. | Getting some presentable images to showcase our textures

Character Texturing for Games in Substance
WHAT YOU’LL LEARN
Instructor

Your journey starts here

Adale has been pursuing her passion for CG art for many years.
She started out as a technical animator and decided to switch over to realtime character art in 2016. Currently she is living her dream working as a 3D character artist on an unannounced title at Hellbent Games Studios in Vancouver.

REQUEST SYLLABUS
SPRING TERM REGISTRATION
Feb 8, 2021 - Apr 26, 2021
ONLY
$599
COURSE BEGINS
April 23rd

PRICING SCHEDULE

Even though our courses are the most affordable for the quality of education.

These FINANCE OPTIONS allow you to focus on your goals instead of the barriers that keep you from reaching them.

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Johnathan Boorman

It was actually really helpful to see Saurabh demonstrate mistakes and then correct himself during his videos. It helped me to realize things I should avoid but also made him relatable.

Stephen Ytuarte

Saurabh is a really good instructor, I would take another class of his in a heartbeat. It’s his genuine love of learning different methods and citing sources that i like the most.You can tell hes going out and finding the best answers and sharing everything he’s picked up.

Myoungjun Choi

I liked the range this course offered. Especially the q&a sessions went much further than the original course outline. Saurabh is very knowledgeable and a great instructor to learn from.

COMPANIES THAT HIRE OUR STUDENTS
BENEFITS
What makes this learning experience unique?
Personal Feedback

Receive personal individual feedback on all submitted assignments from the industry’s best artist.

1+ Year Access

Enjoy over 365 days of full course access. This includes all lectures, feedback, and Live Q&A recordings.

Certificate of Completion

Earn a Certificate of Completion when you complete and turn in 80% of course assignments.

Flexible Learning

Learn anywhere, anytime, and at your own pace with our online courses.

Character Texturing for Games in Substance
BENEFITS

Need guidance?

We can help with admissions questions, portfolio review / course recommendations!

SPRING TERM REGISTRATION
Feb 8, 2021 - Apr 26, 2021
ONLY
$599
COURSE BEGINS
April 23rd
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