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Character Creation for Games

A 9-week course that guides students through the fundamentals of creating and sculpting a real-time character in 3D

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Course Categories
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Course Format:
Standard
Duration:
9 weeks
Materials:
Software Requirements: Maya, Zbrush, Photoshop, Substance Painter, Marmoset Toolbag
Lecture Type:
Pre-recorded
Assignment:
Due each week. Expect to spend 10-20 hrs/wk viewing lectures, q&a, and assignments
Skills Level:
Intermediate to Advanced
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Must have intermediate knowledge of Zbrush, Maya or 3DS Max; recommended course prereqs: Anatomy for Production, Character Texturing for Games in Substance, and Hair Creation for Games
Course Format:
Standard
Duration:
9 weeks
Materials:
Software Requirements: Maya, Zbrush, Photoshop, Substance Painter, Marmoset Toolbag
Lecture Type:
Pre-recorded
Assignment:
Due each week. Expect to spend 10-20 hrs/wk viewing lectures, q&a, and assignments
Skills Level:
Intermediate to Advanced
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Must have intermediate knowledge of Zbrush, Maya or 3DS Max; recommended course prereqs: Anatomy for Production, Character Texturing for Games in Substance, and Hair Creation for Games
Course Format:
Standard
Duration:
9 weeks
Materials:
Software Requirements: Maya, Zbrush, Photoshop, Substance Painter, Marmoset Toolbag
Lecture Type:
Pre-recorded
Assignment:
Due each week. Expect to spend 10-20 hrs/wk viewing lectures, q&a, and assignments
Skills Level:
Intermediate to Advanced
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Must have intermediate knowledge of Zbrush, Maya or 3DS Max; recommended course prereqs: Anatomy for Production, Character Texturing for Games in Substance, and Hair Creation for Games
COURSE OVERVIEW
COURSE OVERVIEW
WHAT YOU'LL LEARN
EXPAND ALL COLLAPSE ALL

The more you know, the better.

Week 1 | Intro/Blocking In

Starting a project | Inspiration, workflow | Different “styles” of artwork | What makes a good/clean model | Break down level of detail | Blocking in Character | Importance of big shapes and silhouette | Tackling the project (Breaking down the focus of the character, how to plan ahead, symmetry) | Focusing on the grand scheme of things, big shapes and silhouette | DEMO: block in, loose sculpt (Dynamesh, Sculptris Pro), Maya modeling

Week 2 | Hi-res Sculpting

Head and hair sculpting: we will take the head and hair portion of the bust from very simple block in geo to completion. We will focus on adjusting her facial features and creating an appealing hair sculpt.

Week 3 | Hi-res Sculpting (cont)

Clothing/Props Sculpting: this week we will be finishing up on up-resing the clothing, neck portion and also the headphones. We will also take the concepted neck sculpt into Maya and creating a cleaner version to import back in Zbrush to use as high res

Week 4 | Retopology / Low res modeling, UV Layout

Facial Topology | Neck Topology | Hands Topology | Optimizing resolution

Week 5 | Retopology / Low res modeling, UV Layout (cont)

Hair, Clothing and Props retopology | UV layouts | Creating a model that is easy to work with (both for yourself and your co-workers)

Week 6 | Assembling / Baking

Now we have all the ingredients, we can bake! | Soft and hard edge baking | Getting all the necessary utility maps: AO, Curv, Color ID, etc. | Checking and getting clean bakes | Baking in Marmoset Painter / Designer / Xnormal

Week 7 | PBR / Texturing

Begin the texturing process in Painter | Introducing a non-destructive workflow (utilizing layer masks) | Focusing on the organic parts of the character: Face, eyes, hair

Week 8 | PBR / Texturing (cont)

Finishing Textures on the rest of the bust. Focusing on the clothing, neck and headphone portions.

Week 9 | Bonus Presentation

Basic rigging | Setting up a scene in Marmoset for render

Character Creation for Games
WHAT YOU’LL LEARN
Instructor

Prepare to meet your master.

Patrick is a character artist currently working at Respawn Entertainment. He is a part of the Apex Legends character team bringing exciting content to millions of players world-wide. Before joining Respawn, he has had the pleasure of working on the Avatar Sequels at Lightstorm Entertainment. Patrick is a Gnomon alumnus and received a B.A of Fine Arts from UCSC.

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STUDENT INTERVIEWS
Samurai Iko
Samurai Iko
Efreet: Creating a Stylized Character in ZBrush and Maya
Efreet: Creating a Stylized Character in ZBrush and Maya
SPRING TERM REGISTRATION
Feb 8, 2021 - Apr 26, 2021
ONLY
$749
COURSE BEGINS
April 20th

PRICING SCHEDULE

Even though our courses are the most affordable for the quality of education.

These FINANCE OPTIONS allow you to focus on your goals instead of the barriers that keep you from reaching them.

EMPLOYER
REIMBURSEMENT

ANIMATION GUILD
CSATTF

PAYMENT
PLAN

Carsen Kelliher

Patrick was a great instructor. An excellent teacher and a very positive and enthusiastic motivator.

David Reynolds

Patrick went above and beyond to give me the guidance and instruction I needed despite my difficult personal schedule.

Flavia Merlino

The course give me the opportunities to work on the correct production pipeline for a game character. All the process now is more clear.

COMPANIES THAT HIRE OUR STUDENTS
BENEFITS
What makes this learning experience unique?
Personal Feedback

Receive personal individual feedback on all submitted assignments from the industry’s best artist.

1+ Year Access

Enjoy over 365 days of full course access. This includes all lectures, feedback, and Live Q&A recordings.

Certificate of Completion

Earn a Certificate of Completion when you complete and turn in 80% of course assignments.

Flexible Learning

Learn anywhere, anytime, and at your own pace with our online courses.

Character Creation for Games
BENEFITS

Need guidance?

We can help with admissions questions, portfolio review / course recommendations!

SPRING TERM REGISTRATION
Feb 8, 2021 - Apr 26, 2021
ONLY
$749
COURSE BEGINS
April 20th
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