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Creating Stylized Game Assets

A 10-week course for creating finished props and environment assets with hand-painted textures for a stylized game

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Course Categories
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Course Format:
Standard
Duration:
10 weeks
Materials:
Photoshop, 3D-Coat, and a 3D modeling program (3ds Max preferred)
Lecture Type:
Pre-recorded
Assignment:
Deadlines each week
Skills Level:
Intermediate
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Basic painting and modeling skill. Course pre-req's: Intro to Production Modeling, Zbrush for Concept & Iteration & Digital Painting
Course Format:
Standard
Duration:
10 weeks
Materials:
Photoshop, 3D-Coat, and a 3D modeling program (3ds Max preferred)
Lecture Type:
Pre-recorded
Assignment:
Deadlines each week
Skills Level:
Intermediate
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Basic painting and modeling skill. Course pre-req's: Intro to Production Modeling, Zbrush for Concept & Iteration & Digital Painting
Course Format:
Standard
Duration:
10 weeks
Materials:
Photoshop, 3D-Coat, and a 3D modeling program (3ds Max preferred)
Lecture Type:
Pre-recorded
Assignment:
Deadlines each week
Skills Level:
Intermediate
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Basic painting and modeling skill. Course pre-req's: Intro to Production Modeling, Zbrush for Concept & Iteration & Digital Painting
COURSE OVERVIEW
COURSE OVERVIEW
Course Trailer
WHAT YOU'LL LEARN
EXPAND ALL COLLAPSE ALL

The more you know, the better.

Week 1 | Intro to Stylized Game Art and Painting a Cube

Lecture: Introduction to different types of stylized art from different studios and artists | Demo: Model, UV, and paint a cube

Week 2 | 2.5D Plant Set

Lecture: Fixed camera angles in different games and 2.5D techniques | Demo: 2.5D plant demo

Week 3 | Sci-Fi Prop: Part 1 / Planning, Reference, Concepting, Blockout Modeling, and Paintovers

Lecture: Focus on story and readability, purpose should be clear | Demo: Rough sketch, blockout model, paintover

Week 4 | Sci-Fi Prop: Part 2 / Modeling, UVs and Texturing

Lecture: Symmetry, instances, and references | Demo: Modeling, UVs in 3ds Max and 3D Coat, painting metal, and painting emissive textures

Week 5 | Environment Scene: Part 1 / Concepting a Scene

Lecture: Composition and color theory | Demo: Concept sketching and painting

Week 6 | Environment Scene: Part 2 / Tiling Textures and Painting Terrain

Lecture: Why and how to use tiling textures | Demo: Painting grass, dirt, and stone, tiling in Photoshop and 3D Coat, and blending terrain

Week 7 | Environment Scene: Part 3 / Plants and Alphas and Painting Plants, Wood and Metal

Lecture: Cards and alpha textures | Demo: Painting plants, wood, and metal

Week 8 | Environment Scene: Part 4 / Hero Prop or Small Structure and Painting Stone and Water

Lecture: Hierarchy and Gameplay | Demo: Painting water and stone

Week 9 | Environment Scene: Part 5 / Supporting Props, Painting Cloth and Leather, and Polish

Lecture: Refining and final value, color, and composition tweaks | Demo: Painting cloth and leather, and polish

Week 10 | Art Tests and Online Presentation

Lecture: Art tests and online presentation | Demo: Matching the style of a specific game (Fallout style Dieselpunk as an example)

Creating Stylized Game Assets
WHAT YOU’LL LEARN
Instructor

Igniting your imagination

Ashleigh is a prop artist with seven years of experience in the game industry making stylized 3D art. She is currently at Blizzard Entertainment working on the World of Warcraft team, and has worked on five expansions: Mists of Pandaria, Warlords of Draenor, Legion, Battle for Azeroth, and Shadowlands. Her expertise is in hand-painting low poly game art, focusing on creating cultures and storytelling through objects--like a virtual set decorator. Ashleigh got her start with a traditional art education—a Bachelor of Fine Arts in Communication Arts (Illustration) from Virginia Commonwealth University—and then moved into game art with a Master of Interactive Technology from The Guildhall at SMU. Now in addition to making WoW she instructs students, does portfolio reviews, and mentors new artists at Blizzard.

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STUDENT INTERVIEWS
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Creating Hand-Painted Dioramas
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Hand-Painted Interior of Cat's Bakery
Creating a Hand-Painted Dwarven Feast Hall
Creating a Hand-Painted Dwarven Feast Hall
Creating a Revendreth-Inspired Scene in Maya and Photoshop
Creating a Revendreth-Inspired Scene in Maya and Photoshop
Naga Shrine of Rejuvenation: Texturing Game Assets in Substance Painter
Naga Shrine of Rejuvenation: Texturing Game Assets in Substance Painter
Hand-Painted Witch Cafe: Texturing a Stylized Scene
Hand-Painted Witch Cafe: Texturing a Stylized Scene
SPRING TERM REGISTRATION
Feb 8, 2021 - Apr 26, 2021
ONLY
$998
COURSE BEGINS
April 19th

PRICING SCHEDULE

Even though our courses are the most affordable for the quality of education.

These FINANCE OPTIONS allow you to focus on your goals instead of the barriers that keep you from reaching them.

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Esther Love

It was good to always be practicing on something different every week….It was a fun course overall!

Michael Barrington

I feel more confident with my skills and have learned quite a bit from taking this course.

Leigh-Ann Johnson

I learned a lot of new skills such as becoming more efficient in 3DS max, design, color theory, UVing trees, etc.

Lizabeth Leers

I improved a lot with designing my own concepts and got a lot faster with painting textures but still maintaining a high quality. Really impressed with the growth I’ve seen in 10 weeks!

Nicole Zedan

Taught me new ways to break down a task and brainstorm my ideas. Helped solidify my methods and create better concepts that read well.

COMPANIES THAT HIRE OUR STUDENTS
BENEFITS
What makes this learning experience unique?
Personal Feedback

Receive personal individual feedback on all submitted assignments from the industry’s best artist.

1+ Year Access

Enjoy over 365 days of full course access. This includes all lectures, feedback, and Live Q&A recordings.

Certificate of Completion

Earn a Certificate of Completion when you complete and turn in 80% of course assignments.

Flexible Learning

Learn anywhere, anytime, and at your own pace with our online courses.

Creating Stylized Game Assets
BENEFITS

Need guidance?

We can help with admissions questions, portfolio review / course recommendations!

SPRING TERM REGISTRATION
Feb 8, 2021 - Apr 26, 2021
ONLY
$998
COURSE BEGINS
April 19th
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