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Just a reminder that registration for our 2021 Summer Term opens next week!

Props for Game Play

A 6 week course where students will create interactive game play props from start to finish

Course Categories
Course Format:
Standard
Duration:
6 weeks
Materials:
3ds Max or Maya, Zbrush, Substance Painter,* Marmoset Toolbag *A Substance brush set file will be provided
Lecture Type:
Pre-recorded
Assignment:
Deadlines each week
Skills Level:
Intermediate
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Should understand basics for high to low poly modeling, unwrapping UVs, and create normal maps. Recommended Courses: Intro to Production Modeling, Fundamentals of Substance for Environment Art, Weapons and Props for Games
Course Format:
Standard
Duration:
6 weeks
Materials:
3ds Max or Maya, Zbrush, Substance Painter,* Marmoset Toolbag *A Substance brush set file will be provided
Lecture Type:
Pre-recorded
Assignment:
Deadlines each week
Skills Level:
Intermediate
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Should understand basics for high to low poly modeling, unwrapping UVs, and create normal maps. Recommended Courses: Intro to Production Modeling, Fundamentals of Substance for Environment Art, Weapons and Props for Games
Course Format:
Standard
Duration:
6 weeks
Materials:
3ds Max or Maya, Zbrush, Substance Painter,* Marmoset Toolbag *A Substance brush set file will be provided
Lecture Type:
Pre-recorded
Assignment:
Deadlines each week
Skills Level:
Intermediate
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Should understand basics for high to low poly modeling, unwrapping UVs, and create normal maps. Recommended Courses: Intro to Production Modeling, Fundamentals of Substance for Environment Art, Weapons and Props for Games
COURSE OVERVIEW
COURSE OVERVIEW
Course Trailer
WHAT YOU'LL LEARN
EXPAND ALL COLLAPSE ALL

The more you know, the better.

Week 1 | Introduction and starting Epic Door asset

What are game play props? | Communication- which departments to communicate with in a production setting and what questions to ask |How does the player interact with this object? What is the gameplay loop or cinematic? Will this be a one off or used multiple times? | Gathering reference (reworld verse games) | Blockmesh (Why it’s important) | Simple animation | Start Highpoly

Week 2 | Continuing Epic Door: Why props matter a player objective and visual language

Props matter – a player objective | Visual Language | Finish our Highpoly mesh | Create Lowpoly mesh

Week 3 | Finishing epic door: Form follows function and identifying points of interaction

Form follows function | Identifying points of interaction | Details, rest, and camera perspective | Final animation of Epic Door | Texturing in Substance Painter | Presenting in Toolbag

Week 4 | Starting on Generator asset: Why props matter rewarding, creating lods, and collision

Props matter – rewarding | LODs and Collision | Gathering reference | Blockmesh | Simple animation | Start Highpoly

Week 5 | Continuing with Generator asset: Why props matter narrative and cinematics

Props matter – narrative | Props and Cinematics | Complex game play objects | Finish our Highpoly mesh | Create Lowpoly mesh

Week 6 | Finishing the Generator asset: Why props matter characters and collectibles

Props matter – characters | Props as collectibles and pickups | Final animations of Generator | Texturing in Substance Painter | Presenting in Toolbag

Props for Game Play
WHAT YOU’LL LEARN
Instructor

Unleashing your creativity

Sean Ian is currently a Senior Artist with Turtle Rock Studios in Irvine, CA. He started his career in 2012 and has developed for a variety of titles such as Days Gone, Lone Echo, Armored Warfare, and Star Citizen. He has developed for both PC and console titles, and has extensive knowledge of the Unreal 4 and modern game art pipelines. He also takes pride in learning new software and adapting his workflow towards the latest industry practices. His primary focus has been on content creation for game play props, cinematics, and environment art.

REQUEST SYLLABUS
SUMMER TERM REGISTRATION
May 3, 2021 - Jul 19, 2021
ONLY
$599
COURSE BEGINS
April 17th

PRICING SCHEDULE

Even though our courses are the most affordable for the quality of education.

These FINANCE OPTIONS allow you to focus on your goals instead of the barriers that keep you from reaching them.

EMPLOYER
REIMBURSEMENT

ANIMATION GUILD
CSATTF

PAYMENT
PLAN

COMPANIES THAT HIRE OUR STUDENTS
BENEFITS
What makes this learning experience unique?
Personal Feedback

Receive personal individual feedback on all submitted assignments from the industry’s best artist.

1+ Year Access

Enjoy over 365 days of full course access. This includes all lectures, feedback, and Live Q&A recordings.

Certificate of Completion

Earn a Certificate of Completion when you complete and turn in 80% of course assignments.

Flexible Learning

Learn anywhere, anytime, and at your own pace with our online courses.

Props for Game Play
BENEFITS

Need guidance?

We can help with admissions questions, portfolio review / course recommendations!

SUMMER TERM REGISTRATION
May 3, 2021 - Jul 19, 2021
ONLY
$599
COURSE BEGINS
April 17th
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