In Props for Game Play students will learn the essentials for creating interactive game play props for a production setting. They will learn the entire process from start to finish: this includes the conceptual phase, reference gathering, blockmesh, high poly, low poly, texturing, animating, and more. The course will also focus on why props matter and the impact they can have on a character, the narrative, or the whole game. By the end of the course, students will be fully prepared to create content and collaborate with multi-disciplined departments.
Sean Ian is currently a Senior Artist with Turtle Rock Studios in Irvine, CA. He started his career in 2012 and has developed for a variety of titles such as Days Gone, Lone Echo, Armored Warfare, and Star Citizen. He has developed for both PC and console titles, and has extensive knowledge of the Unreal 4 and modern game art pipelines. He also takes pride in learning new software and adapting his workflow towards the latest industry practices. His primary focus has been on content creation for game play props, cinematics, and environment art.
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