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Just a reminder that registration for our 2021 Summer Term opens next week!

Animation Foundation 101

A 10 week course laying and building the foundation of the 12 bedrock principles of animation

Course Categories
Course Format:
Standard
Duration:
10 weeks
Materials:
Autodesk Maya, a frame by frame player like quicktime / RV , pen , paper
Lecture Type:
Pre recorded
Assignment:
Due each week. Expect to spend 8-10 hrs/wk viewing lectures, q&a, and time on assignments.
Skills Level:
Intermediate
Feedback:
Individual recordings
Q&A:
Once A Week
Prerequisites:
Course: Intro to Animation in Maya
Course Format:
Standard
Duration:
10 weeks
Materials:
Autodesk Maya, a frame by frame player like quicktime / RV , pen , paper
Lecture Type:
Pre recorded
Assignment:
Due each week. Expect to spend 8-10 hrs/wk viewing lectures, q&a, and time on assignments.
Skills Level:
Intermediate
Feedback:
Individual recordings
Q&A:
Once A Week
Prerequisites:
Course: Intro to Animation in Maya
Course Format:
Standard
Duration:
10 weeks
Materials:
Autodesk Maya, a frame by frame player like quicktime / RV , pen , paper
Lecture Type:
Pre recorded
Assignment:
Due each week. Expect to spend 8-10 hrs/wk viewing lectures, q&a, and time on assignments.
Skills Level:
Intermediate
Feedback:
Individual recordings
Q&A:
Once A Week
Prerequisites:
Course: Intro to Animation in Maya
COURSE OVERVIEW
COURSE OVERVIEW
Course Trailer
WHAT YOU'LL LEARN
EXPAND ALL COLLAPSE ALL

The more you know, the better.

Week 1 | 12 PRINCIPLES OF ANIMATION: Building Your Animation

– Workflow and essentials animation vocabulary
– Analyze of different approach on how to block a shot with examples
– key poses / breakdown/ inbetween
– Timing vs spacing : ease in , ease out

– Analyze/ breakdown : vfx shot / cartoon shot

Week 2 | 12 PRINCIPLES OF ANIMATION: Solid vs. Soft

– Rock Solid Robots VS organic fleshy characters
– Squash and Stretch
– Smear frames
– Overlap and Follow Through: Lead / drag / follow through/ settle
– How to push the organic : overlappy parts of the body : muscle / fat / flesh/ hair / tail
– the importance of simulation in cg animation

Week 3 | 12 PRINCIPLES OF ANIMATION: Arcs, Secondary Actions, and Extremes

– The arcs , the secondary actions and extremes in animation
– Arcs
– Technical Aspect of dealing with arcs in Maya
– IK vs FK Workflow / tracking your arcs / camera view vs perspective view
– The Extremes
– Anticipation
– The importance of Subtlety
– the importance of reference
– Key pose/ antic/ Breakdown / reaction / keypose
– Secondary Actions
– Different style means different type of secondary actions

Week 4 | 12 PRINCIPLES OF ANIMATION: Appeal

– Animation is about beautiful things with a beautiful motion
– Appeal / Exaggeration
– Posing , silhouette , line of action ,complexity vs simplicity

Week 5 | Body Mechanics: Balance

– Studying balance in a still pose
– Studying balance in motion
– How do you deal with balancing weights in your body?

Week 6 | Maya Workflow: Let's Get Techy

– Constraints and animation layers
– Hotkey Setup , Marking menu , and the importance of setting up your workspace .
– Bringing your own set of tools, Scripts
– The importance of speeding up your workflow

Week 7 | Return of the 12 Principles of Animation

Let’s make things clear :
– Weight shift principle and strong drawing skills
– In-depth look at full body motion and especially the weight shift
– Staging: Basic staging : camera Focal Length, rule of thirds

Week 8 | Staging and Contrast

– Advanced staging: Using film examples to show how to make a clear staging . Insisting on the importance of clarity in animation
– The contrast: Contrast is everywhere” in the design, in the animation, in your timing, it makes things interesting, entertaining.

Week 9 | Animation Mechanics: the Walk, Part 1

Learning how to walk :

– What is a walk? When? Why? How? What does it tell about a character?
– Deep dive/ reminder into the mechanics of the walk for a vanilla walk

Week 10 | Animation Mechanics: the Walk, Part 2

– Finalizing your animation
– Looping your animation: Workflow on how to make sure to loop that walk cycle
– The Polish
– If you’ve done your job correctly then you don’t see the technology, you just feel the character, the emotion, the life

Animation Foundation 101
WHAT YOU’LL LEARN
Instructor

Unleashing your creativity

Andy is a French artist, currently Senior Animator at Framestore Montréal, he worked for nearly a decade as a character / creature animator in studios such as MPC, ILM, Framestore London and Base FX Kuala Lumpur.
He started his career in London (UK) working in commercials / previsualisation and Music videos and then moved on to the Vfx industry. His credits include : Star Wars Episode 8, Jurassic world: The Fallen Kingdom, Lion King, The Mandalorian and most recently His Dark Materials Season 2.
Art, Films and Video games enthusiast and constantly evolving as an artist through all these years , Andy is eager to share his knowledge and help you grow in your animation journey.

REQUEST SYLLABUS
SPRING TERM REGISTRATION
Feb 8, 2021 - Apr 26, 2021
ONLY
$998
COURSE BEGINS
July 10th

PRICING SCHEDULE

Even though our courses are the most affordable for the quality of education.

These FINANCE OPTIONS allow you to focus on your goals instead of the barriers that keep you from reaching them.

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BENEFITS
What makes this learning experience unique?
Personal Feedback

Receive personal individual feedback on all submitted assignments from the industries best artist.

1+ Year Access

Enjoy over 365 days of full course access. This includes all lectures, feedback, and Live Q&A recordings.

Certificate of Completion

Earn a Certificate of Completion when you complete and turn in 80% of course assignments.

Flexible Learning

Learn anywhere, anytime, and at your own pace with our online courses.

ANIMATION FOUNDATION 101
BENEFITS

Need guidance?

We can help with admissions questions, portfolio review / course recommendations!

SPRING TERM REGISTRATION
Feb 8, 2021 - Apr 26, 2021
ONLY
$998
COURSE BEGINS
July 10th
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