In this course, students will learn how to make characters move with more weight, solidity, and believability in action scenarios. Using our simple “scrat” biped and building on our foundations class students will develop a more thorough understanding of anatomy and physiology for bipedal “personality” walk cycles. Later students will hone their powers of observation and then apply their observations to animate full-body walks. The course will cover the importance of arcs in conveying organic motion, and dive into the principles of locomotion. Students will be provided with strategies for creating or gathering useful video reference and learn how to apply it as well as modify it where necessary. On the technical side, the course covers concepts such as animation rotation order, gimbal lock, Euler filter, preventing counter-animation, and useful animation plug-ins.
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