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VFX Set Extensions

A detailed 8 week course focusing on creating digital VFX environments.

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Course Categories
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Course Format:
Standard
Duration:
8 weeks
Materials:
Maya, Arnold Renderer, The Foundry’s Mari and Nuke, Adobe Photoshop.
Lecture Type:
Pre-recorded
Assignment:
Due each week. Expect to spend 10-15 hrs/wk viewing lectures, q&a, and assignments
Skills Level:
Intermediate - advanced
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Basic working knowledge of Maya modeling and Photoshop. Course recommendations: Intro to Production Modeling, Hard Surface Modeling for Films, Lighting & Shading for Film
Course Format:
Standard
Duration:
8 weeks
Materials:
Maya, Arnold Renderer, The Foundry’s Mari and Nuke, Adobe Photoshop.
Lecture Type:
Pre-recorded
Assignment:
Due each week. Expect to spend 10-15 hrs/wk viewing lectures, q&a, and assignments
Skills Level:
Intermediate - advanced
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Basic working knowledge of Maya modeling and Photoshop. Course recommendations: Intro to Production Modeling, Hard Surface Modeling for Films, Lighting & Shading for Film
Course Format:
Standard
Duration:
8 weeks
Materials:
Maya, Arnold Renderer, The Foundry’s Mari and Nuke, Adobe Photoshop.
Lecture Type:
Pre-recorded
Assignment:
Due each week. Expect to spend 10-15 hrs/wk viewing lectures, q&a, and assignments
Skills Level:
Intermediate - advanced
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Basic working knowledge of Maya modeling and Photoshop. Course recommendations: Intro to Production Modeling, Hard Surface Modeling for Films, Lighting & Shading for Film
COURSE OVERVIEW
COURSE OVERVIEW
Course Trailer
Instructor Demo
WHAT YOU'LL LEARN
EXPAND ALL COLLAPSE ALL

The more you know, the better.

Week 0 | Model Planning

Shot briefing | Planning modelling work | Choosing Modeling and texture reference | Extra Photoshop intro | Extra Maya modelling intro | Complete Foundry’s introduction to Mari course

Week 1 | Image Modeling and Layout

Using match moved cameras data for modeling and layout | Efficient modeling methods | Using an image modeling workflow with cameras and image projections | Making and presenting layout

Week 2 | Modeling Details and final layout

Adding extra modelling detail | Using additional images for image modelling | Modeling Level of Detail explained | Asset modeling workflow | UV mapping as we go | Adding extra damage | utilizing deformers | Presenting rendered layouts | Introduction to Arnold render settings | Lighting setup

Week 3 | UV mapping and Subdivision setup

Detailed asset UV mapping | Hotkeys and using UV Toolkit | How and when to re-use UVs | When and how to use a quicker less detail orientated UV mapping | Multiple UV UDIM layout | Create UV layout for models | Create subdivision surfaces divisions for model

Week 4 | Texturing with Mari

Introduction to 3D painting with Mari | Materials and channels | Using procedural texturing such as tri-planar projections | Painting with images | Working with layers, groups, masks and adjustment layers | Making masks for dirt

Week 5 | Texturing and Projection Work

Node Graph workflow in Mari | Making and adjusting brushes | Adding additional texture detail | Using projectors with photoshop and Mari | Setup projection workflow | Introduction to Mari materials

Week 6 | Shot look Dev of Displacement, Bump and Spec

Setting up shot look dev environment | Using HDR and light probe spheres | Lighting and render settings | Draft render settings for quick feedback | Setup materials | Isolate and look develop displacement, bump and spec maps | Create additional materials

Week 7 | VFX lighting and Rendering

VFX lighting process fully explained such as matching plate lighting, exposure and shadows | Color management workflow | colorspace LUT usage | Using and preparing HDRs | Lighting with Arnold lights | Render settings and optimized workflow | Maya/Arnold render layers | Rendering AOVs

Week 8 | Matt painting and Projection Setup and Render pass Compositing

Matt painting(MP) fundamentals explained including color, scale, perspective, lighting | Setting up MP | Projection setup in Nuke | Nuke compositing of rendered pass AOVs and integrating projections

VFX Set Extensions
WHAT YOU’LL LEARN
Instructor

Unleashing your creativity

Paul McWilliams has been Environment Generalist and Lighting artist working on films as ‘Harry Potter and the Deathly Hallows’ and the Visual Effects Oscar award- winning ‘Inception’. Paul’s filmography can be viewed on IMDB. He has worked in production at visual effects companies including DNEG and MPC. He has educational training experience as a Learning lead at Technicolor Academy and instructor at the National Film and Television School (NFTS, Beaconsfield, England). He is a returning instructor to CGMA having previously mentored an Environment Creation course with CGWorkshops. He is also a fully Qualified Teacher with a Post Graduate Certificate of Education (PGCE from Institute of Education, University College London).

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REQUEST SYLLABUS
FALL TERM REGISTRATION
Jul 26, 2021 - Oct 11, 2021
ONLY
$699
COURSE BEGINS
July 16th

PRICING SCHEDULE

Even though our courses are the most affordable for the quality of education.

These FINANCE OPTIONS allow you to focus on your goals instead of the barriers that keep you from reaching them.

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BENEFITS
What makes this learning experience unique?
Personal Feedback

Receive personal individual feedback on all submitted assignments from the industry’s best artist.

1+ Year Access

Enjoy over 365 days of full course access. This includes all lectures, feedback, and Live Q&A recordings.

Certificate of Completion

Earn a Certificate of Completion when you complete and turn in 80% of course assignments.

Flexible Learning

Learn anywhere, anytime, and at your own pace with our online courses.

VFX Set Extensions
BENEFITS

Need guidance?

We can help with admissions questions, portfolio review / course recommendations!

FALL TERM REGISTRATION
Jul 26, 2021 - Oct 11, 2021
ONLY
$699
COURSE BEGINS
July 16th
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