This course is intended to not just click buttons and follow the path that Maya lays out, but dig deeper into the different nodes that Maya has and see how we can use this to our advantage to create rigs. Topics in this course are focused on the WHYs of rigging–principles often taught to new hires and junior riggers at VFX studios. At the end of the course the students should have an in-depth understanding of how data flows through Maya and how they can manipulate this. In addition they will have solid ideas and techniques for building and maintaining rigs for production.
Mathias Royrvik started out in the industry as a runner at Framestore London before he joined MPC London as a rigger and worked his way up to become a lead rigger. He's currently working at Ninja Theory as a Senior Technical Artist with a focus on rigging. While at MPC he would often spend time teaching new artists the pipeline, tools and general Maya/rigging ideas, something that led to him officially working on rigging documentation and training new hires. He worked on a wide range of rigging problems from tentacles to digi-dubles to custom facial rigs. Some of his film credits include Aquaman, Underwater, Alien: Covenant and Wonder Woman.
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