In this course you will learn to approach 3D game level environments from a design perspective. The lectures will explore theory of games, shape composition, architecture, and player psychology. You will design and iterate on level setups from the initial planning phases to playable prototypes in Unity. The course will focus on crafting immersion and modeling shapes that intrigue, surprise, and inspire players. We’ll explore how to design for game mechanics and narrative, creating level progressions that support character development and player experience.
Shane Canning is a veteran Level Designer at Square Enix and has been working in the game industry for twelve years. He spent 8 years at Disney Interactive where he had the opportunity to help create Disney Infinity and shipped 7 titles during his time there. Afterwards, he spent years on Marvel's Spider-Man where one of his levels was used for the Sony showcase at E3 2018. (The Raft) He is known for his exciting layouts and set pieces. Shane decided to tackle his next challenge, landing in Japan, and is now helping Square Enix on an unannounced project.
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He was great and had a lot of experience to pull from. He was able to helpfully bring up scenarios and situations that he’d been through.
Patrick has been a fantastic tutor, I have enjoyed his feedback and he delivers the feedback in such a great way. Even if it was not the best work you have done, he delievers feedback in a great encouraging tone. He has a great eye for detail and easy to reach and help out.
Patrick really did a good job, was flexible and tried to find solutions and help whenever he could. His input and feedback was really nice and he’s super polite.
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Earn a Certificate of Completion when you complete and turn in 80% of course assignments.
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