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Just a reminder that registration for our 2021 Summer Term opens next week!

The Art of Lighting for Games

A 10-week course introducing students to the science and art of lighting

Course Categories
Course Format:
Standard
Duration:
10 weeks
Materials:
Maya (or equivalent), Unreal Engine
Lecture Type:
Pre-recorded
Assignment:
Deadlines each week
Skills Level:
Intermediate
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Knowledge of Maya (or equivalent 3D software) and Unreal Engine
Course Format:
Standard
Duration:
10 weeks
Materials:
Maya (or equivalent), Unreal Engine
Lecture Type:
Pre-recorded
Assignment:
Deadlines each week
Skills Level:
Intermediate
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Knowledge of Maya (or equivalent 3D software) and Unreal Engine
Course Format:
Standard
Duration:
10 weeks
Materials:
Maya (or equivalent), Unreal Engine
Lecture Type:
Pre-recorded
Assignment:
Deadlines each week
Skills Level:
Intermediate
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Knowledge of Maya (or equivalent 3D software) and Unreal Engine
COURSE OVERVIEW
COURSE OVERVIEW
WHAT YOU'LL LEARN
EXPAND ALL COLLAPSE ALL

The more you know, the better.

Week 1 | Exterior Environment 1

Considering player pathing and mood | Gathering reference | Setting up the sun direction, color, and intensity | Setting up the sky light. (IBL) | Setting up the sky dome | Setting up simple reflections | Setting up a lightmass importance volume | Baking a GI solution

Week 2 | Exterior Environment 2

Understanding HDR values | Understanding post processing | Working with fog and exposure | Learning to look for separation of foreground and background elements | Setting up a different time of day

Week 3 | Interior Environment 1

Considering player pathing and mood | Gathering reference | Thinking about visual language, leading the eye | Using primary vs. static lights | Setting up local lights | Setting up interior reflections

Week 4 | Interior Environment 2

Basic light budgeting | Visual language (cont.) | Emissives | IES profiles | Spherical harmonics

Week 5 | RTS

This class will examine a top-down real time strategy environment. (i.e. League of Legends). We will use tools and concepts learned in previous projects and apply them to the needs and requirements of this platform. | Player pathing | Visual language | Effect light contribution

Week 6 | MP vs. SP

Character visibility | Post processing: character rim lighting | Considering performance

Week 7 | Cut-Scenes: Environment Lighting

Working with an interior environment | Lighting the scene for a fixed or limited camera perspective | Considering special cases: dynamic conditions, moving platforms, scripted lights | Working with post-processing

Week 8 | Cut-Scenes: Character Lighting

Working with a 3-point light rig | Determining readability | Integrating the characters with the background lighting

Week 9 | Final Project

Putting together a final level with interior and exterior areas | Polish the level | Color grading | Post processing: volumetrics and auto exposure

Week 10 | Final Project (continued)

Discussing performance | Discussing PBR | Expectations of a professional work environment

The Art of Lighting for Games
WHAT YOU’LL LEARN
Instructor

Your journey starts here

Ana Belén Hernández
Ana Belén Hernández

As an architect, she was always intrigued by the relation between light and space. She decided to improve her 3d skills and learn about real-time rendering. Video games and Unreal Engine gave her the tools to develop her career and supplement her profile and skills. Once she started working on art for video games she, immediately, fell in love with lighting and the immense influence light has on a scene. Constantly on the lookout for new tools and techniques, she is eager to explore what the future holds for lighting art. Nowadays, she works as a lighting artist at Ubisoft, being part of the production of AAA games working on titles such as :The Division 2" and "Assassin's Creed: Valhalla."

REQUEST SYLLABUS

As an architect, she was always intrigued by the relation between light and space. She decided to improve her 3d skills and learn about real-time rendering. Video games and Unreal Engine gave her the tools to develop her career and supplement her profile and skills. Once she started working on art for video games she, immediately, fell in love with lighting and the immense influence light has on a scene. Constantly on the lookout for new tools and techniques, she is eager to explore what the future holds for lighting art. Nowadays, she works as a lighting artist at Ubisoft, being part of the production of AAA games working on titles such as :The Division 2" and "Assassin's Creed: Valhalla."

REQUEST SYLLABUS
STUDENT INTERVIEWS
Lighting for Video Games
Lighting for Video Games
The Art of Lighting & Self-Education
The Art of Lighting & Self-Education
A Look into Lighting for Games
A Look into Lighting for Games
UE4 Lighting Production Breakdown
UE4 Lighting Production Breakdown
SUMMER TERM REGISTRATION
May 3, 2021 - Jul 19, 2021
ONLY
$998
COURSE BEGINS
July 13th

PRICING SCHEDULE

Even though our courses are the most affordable for the quality of education.

These FINANCE OPTIONS allow you to focus on your goals instead of the barriers that keep you from reaching them.

EMPLOYER
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PAYMENT
PLAN

John Griffiths

Omar is a superb artist and teacher. His lectures and feedback were easy to follow and helped to highlight areas of weakness in a submission. Omar showed us multiple ways to tackle lighting in different environments, the maths behind it, and tools to achieve results. It is a great course for anyone who wants to find their feet in the area but also pushes them to try new workflows and experiment.

Ben Keeling

Omar is a super nice guy and a brilliant teacher. I enjoyed our interactions across the course and in general I learnt a lot.

Andreia Vieria

The instructor was very good at explaining tasks and answering questions. Feedback from the assignments was always on time and never felt rushed.

Viktoria Rogoa

It helped me better understand things I was struggling with before. I learned many new interesting things that I didn’t know before the course. It gave a valuable information and skills that I can confidently use in my future projects.

COMPANIES THAT HIRE OUR STUDENTS
BENEFITS
What makes this learning experience unique?
Personal Feedback

Receive personal individual feedback on all submitted assignments from the industry’s best artist.

1+ Year Access

Enjoy over 365 days of full course access. This includes all lectures, feedback, and Live Q&A recordings.

Certificate of Completion

Earn a Certificate of Completion when you complete and turn in 80% of course assignments.

Flexible Learning

Learn anywhere, anytime, and at your own pace with our online courses.

The Art of Lighting for Games
BENEFITS

Need guidance?

We can help with admissions questions, portfolio review / course recommendations!

SUMMER TERM REGISTRATION
May 3, 2021 - Jul 19, 2021
ONLY
$998
COURSE BEGINS
July 13th
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