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Fundamentals of Substance for Environment Art

A 6-week course using the Substance Suite to create pattern based, hard-surface, and organic materials. Students will learn how to create an asset in a texturing pipeline.

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Course Categories
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Course Format:
Standard
Duration:
6 weeks
Materials:
Substance Designer, Substance Painter, Marmoset, Maya
Lecture Type:
Pre-recorded
Assignment:
Due each week. Expect to spend 10-20 hrs/wk viewing lectures, q&a, and assignments
Skills Level:
Intermediate
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Basic knowledge of a 3D modeling package such as Maya/Max/Blender etc.
Course Format:
Standard
Duration:
6 weeks
Materials:
Substance Designer, Substance Painter, Marmoset, Maya
Lecture Type:
Pre-recorded
Assignment:
Due each week. Expect to spend 10-20 hrs/wk viewing lectures, q&a, and assignments
Skills Level:
Intermediate
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Basic knowledge of a 3D modeling package such as Maya/Max/Blender etc.
Course Format:
Standard
Duration:
6 weeks
Materials:
Substance Designer, Substance Painter, Marmoset, Maya
Lecture Type:
Pre-recorded
Assignment:
Due each week. Expect to spend 10-20 hrs/wk viewing lectures, q&a, and assignments
Skills Level:
Intermediate
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Basic knowledge of a 3D modeling package such as Maya/Max/Blender etc.
COURSE OVERVIEW
COURSE OVERVIEW
WHAT YOU'LL LEARN
EXPAND ALL COLLAPSE ALL

The more you know, the better.

Week 0 | Substance Overview Breakdown

Course overview and weekly breakdown | PBR Guide

Week 1 | UI/Baking and Basic Patterns

In week one, students will learn how the basic UI of Substance Designer and Painter work, and how to arrange viewports to work efficiently across multiple assets. Students will also learn how to set up models for baking and cover how some of the basic tools work across the two programs. The homework assignment will focus on creating simple base patterns just focusing on black and white to get to grips with all the designer nodes.

Week 2 | Designer tiling material part 1

In week two, students will pick a tiling material to create from reference. In part one, we will start with techniques for gathering and sourcing reference, how to break down the reference and how to approach the height and normal map creation. Students will also learn how to set up the viewport to view the materials in a clear and concise manor. The homework assignment will be to recreate your own version from scratch

Week 3 | Designer tiling material part 2

In week three, students will cover how to create the remainder of the textures from week two. Taking the existing height and normal map created, we will generate the roughness, metallic, and Albedo textures. The homework assignment will be to finalise your material.

Week 4 | Asset texturing in Designer

In week four, using provided game ready assets student’s will start by creating scalable base materials. We will create master graphs and learn how to texture our assets using mesh maps. We will learn how to layer up different materials to create effects such as edge wear and dirt on the model. We will also start with an introduction to marmoset and how to utilize it to provide good renders in the final session. The homework assignment will be to texture the provided assets in your own style.

Week 5 | Asset texturing in Painter

In week five, students will import their models and mesh maps to texture the asset using Substance Painter. We will create a reference board for our prop. We will learn how to build successful smart materials and use systems such as anchor points. We will cover how to assign materials to different areas of the model using material IDs and masking. Students will also learn how to set up groups and layers of materials, and how to blend them together using masks. Finally, we will add hand painted details and refine our final asset. The homework assignment will be to texture the prop in your own style.

Week 6 | Complete the final project

In week 6, the focus is rendering. You will start by combining the tiling materials and assets you have created in Substance Designer and Painter to create a small scene. You will learn the basics of lighting exploring three-point lighting setups, as well as further tweaks to any prior work. As well as a final scene we will also create successful material renders with the aim to have an excellent body of work for the end of the course. The homework will be to create compelling final renders.

Fundamentals of Substance for Environment Art
WHAT YOU’LL LEARN
Instructor

Igniting your imagination

Ben is currently working as a Senior Environment Artist at Rocksteady Studios in London, UK. He has worked on numerous environments on various AAA productions and projects for over 6-years. He's worked on titles such as EA's Need for Speed franchise, Sony's VR worlds with PlayStation VR, and on Halo Wars 2. His work has been featured on the Algorithmic homepage, Polycount, and CryEngine forums.

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FALL TERM REGISTRATION
Jul 26, 2021 - Oct 11, 2021
ONLY
$599
COURSE BEGINS
July 16th

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Katarzyna Wielhorska

Ben is very focused on the student—he gives long and outstanding homework feedbacks.

Tim Brakensiek

Ben was great, I really enjoyed his instruction and he really knows Substance Designer and Painter and can relate his knowledge well.

Malin Runsten Fredriksson

Really happy to have Ben as an instructor! His videos and feedback are simple and clear, and I never felt that I was completely lost when taking the course. He also really went out of his way to answer all kinds of questions, especially in the Q&A. I took this course to learn the tools and mindset of Substance, and I believe I achieved this goal with this course.

Sam Cole

I really appreciated the frequency of feedback Ben was able to give. It really helped me improve rapidly week-to-week.

Bryan Pitt

Ben was absolutely fantastic to learn from. I felt pretty intimidated trying to learn game art from a pro but he was very open and nice. He made it easy to ask questions and gave thorough answers.

James Morgan

Ben did a great job of breaking it down in a clear and concise manner with no fluff—just the theories and professional practices to use and get great results. So thanks again for all the effort he put in and the speedy reviews and feedback.

Ashley Wade

I appreciated Ben’s attention to detail during this course. His openness made it easy to ask questions, and his willingness to explain even small things made it feel like he cared about my personal growth.

Ian Mize

Ben, is by far the most thorough instructor I have had at CGMA. All of my classes have been great but I feel like I have gained the most constructive learning from this course. Thank you endlessly!

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BENEFITS
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Personal Feedback

Receive personal individual feedback on all submitted assignments from the industry’s best artist.

1+ Year Access

Enjoy over 365 days of full course access. This includes all lectures, feedback, and Live Q&A recordings.

Certificate of Completion

Earn a Certificate of Completion when you complete and turn in 80% of course assignments.

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Learn anywhere, anytime, and at your own pace with our online courses.

Fundamentals of Substance for Environment Art
BENEFITS

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FALL TERM REGISTRATION
Jul 26, 2021 - Oct 11, 2021
ONLY
$599
COURSE BEGINS
July 16th
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