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Vegetation & Plants for Games

A 6-week course exploring the creation of vegetation and plant design for environment art

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Course Categories
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Course Format:
Standard
Duration:
6 weeks
Materials:
Zbrush, Substance, Maya, Unreal development kit
Lecture Type:
Pre-recorded
Assignment:
Deadlines each week
Skills Level:
Intermediate
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Knowledge of Maya, ZBrush, Substance; Intro to Production Modeling course
Course Format:
Standard
Duration:
6 weeks
Materials:
Zbrush, Substance, Maya, Unreal development kit
Lecture Type:
Pre-recorded
Assignment:
Deadlines each week
Skills Level:
Intermediate
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Knowledge of Maya, ZBrush, Substance; Intro to Production Modeling course
Course Format:
Standard
Duration:
6 weeks
Materials:
Zbrush, Substance, Maya, Unreal development kit
Lecture Type:
Pre-recorded
Assignment:
Deadlines each week
Skills Level:
Intermediate
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Knowledge of Maya, ZBrush, Substance; Intro to Production Modeling course
COURSE OVERVIEW
COURSE OVERVIEW
WHAT YOU'LL LEARN
EXPAND ALL COLLAPSE ALL

The more you know, the better.

Week 1 | Introduction / Reference Gathering

Gather reference | Pinpoint key elements | Creation of plants in Zbrush

Week 2 | Creating Your Base Toolkit of Rocks and Trees

Rocks and trees as building blocks for our scenes | Sculpt rocks in Zbrush | Retopologize the rock and bake textures | Create large trees in Maya and import them into our UDK scene

Week 3 | Creating a Canopy and More Supplementary Details for the Scene

Create canopy texture in Zbrush | Lay out canopy and export texture | Creation of a branch and assembly of the final tree

Week 4 | Substance and Zbrush

Sculpt large and small ferns and Zbrush | Sculpt a grouping of weeds in Zbrush | Create base rock material, grass or moss material, and medium-sized rock material in Substance

Week 5 | Create a Point of Interest to Compose Your Scene Around and Tell a Story

Explore ways to create points of interest and tell a simple story to keep your viewers engaged | Examples of environments that successfully utilize story telling, focal points, and atmosphere to support a specific mood

Week 6 | Finalize the Scene

Discuss the decision on what to polish and what should be cut | Final adjustments of props and the scene in UDK

Vegetation & Plants for Games
WHAT YOU’LL LEARN
Instructor

Taking your skills to the next level

Jared Sobotta is an Environment Texture Artist at Naughty Dog. His credits include “The Last of Us: Part 2”, "Uncharted 4," "Star Wars: the Old Republic," and "War Machine: Tactics"

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REQUEST SYLLABUS
STUDENT INTERVIEWS
Growing a Jungle Environment in UE4
Growing a Jungle Environment in UE4
Vegetation Creation Techniques for Games
Vegetation Creation Techniques for Games
Creating Natural Landscapes for Games
Creating Natural Landscapes for Games
Creating Mossy Swamplands in UE4
Creating Mossy Swamplands in UE4
Hidden Shrine: Game Location Production
Hidden Shrine: Game Location Production
Recreating Uncharted's Environments with UE4 and Substance
Recreating Uncharted's Environments with UE4 and Substance
Creating an Ominous Scene in UE4
Creating an Ominous Scene in UE4
A Forest Path
A Forest Path
Creating a Stylized Chinese Landscape
Creating a Stylized Chinese Landscape
Forest in UE4
Forest in UE4
Greenhouse Project
Greenhouse Project
Pacific Northwest Forest: The Craft of Realism
Pacific Northwest Forest: The Craft of Realism
Recreating Uncharted 2's Borneo Environment
Recreating Uncharted 2's Borneo Environment
Crafting a Mossy Oakwood Forest in UE4
Crafting a Mossy Oakwood Forest in UE4
Zero Leagues: Setting Up Shaders for Organic Scene
Zero Leagues: Setting Up Shaders for Organic Scene
Autumn in the Mountains: Modular Hero Prop & Vegetation
Autumn in the Mountains: Modular Hero Prop & Vegetation
Forest Trail: Vegetation in ZBrush and Material Setup
Forest Trail: Vegetation in ZBrush and Material Setup
FALL TERM REGISTRATION
Jul 26, 2021 - Oct 11, 2021
ONLY
$599
COURSE BEGINS
July 11th

PRICING SCHEDULE

Even though our courses are the most affordable for the quality of education.

These FINANCE OPTIONS allow you to focus on your goals instead of the barriers that keep you from reaching them.

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Christen Smith

I really enjoyed this class and gained a lot of new skillsets from it. He has a natural talent in not only his craft, but in delivering it in a digestible manner in class. I highly recommend this class!

Alexander Cowan

Jeremy was awesome!

Sara Parysz

Jeremy was one of the best instructors I’ve had for game design. He was always helpful, always kind, and was a wealth of information for both newcomers and experienced artists.

Sahir Irfan

Jeremy is an awesome instructor! I’m so happy I took this class and I’m happy with what I’ve learned.

Joshua Williams

He’s a very encouraging and caring dude. I felt like he really enjoyed teaching the class which goes a long way.

Andreas Lohse

Jeremy was an excellent teacher. He went in depth with the course material and explained any questions we might have.

COMPANIES THAT HIRE OUR STUDENTS
BENEFITS
What makes this learning experience unique?
Personal Feedback

Receive personal individual feedback on all submitted assignments from the industry’s best artist.

1+ Year Access

Enjoy over 365 days of full course access. This includes all lectures, feedback, and Live Q&A recordings.

Certificate of Completion

Earn a Certificate of Completion when you complete and turn in 80% of course assignments.

Flexible Learning

Learn anywhere, anytime, and at your own pace with our online courses.

Vegetation & Plants for Games
BENEFITS

Need guidance?

We can help with admissions questions, portfolio review / course recommendations!

FALL TERM REGISTRATION
Jul 26, 2021 - Oct 11, 2021
ONLY
$599
COURSE BEGINS
July 11th
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