Syllabus Request For:
By:
* All fields required

By providing is with your email, you agree to the terms of our Privacy Policy and Term of Service

Marketing by
ON

Just a reminder that registration for our 2021 Summer Term opens next week!

+1-800-959-0316
Fundamentals of Architecture Design

An 8-week course focused on the architecture of different cultures and applying that knowledge to visual elements in story and design

right_now = 1628073055|Aug 4, 2021 > reg_show_time = 1626912000|Jul 22, 2021 && right_now = 1628073055 < 1627257600|Jul 26, 2021
one_class_open = false
show_reg_opensin = false
right_now = 1628073055|Aug 4, 2021 > reg_show_time = 1626912000|Jul 22, 2021 && right_now = 1628073055 < 1627257600|Jul 26, 2021
one_class_open = false
one_class_open = false
Course Categories
right_now = 1628073055|Aug 4, 2021 && countdown_end_date =
Course Format:
Standard
Duration:
8 weeks
Materials:
Photoshop/Wacom Tablet or Equivalent Recommended Texts: The Grammar of Architecture
Lecture Type:
Pre-recorded
Assignment:
Due each week. Expect to spend 8-10 hrs/wk viewing lectures, q&a, and time on assignments.
Skills Level:
Intermediate
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Environment Sketching and good digital painting skills; Perspective course, Fundamentals of Environment Design course; Foundation & Design Program recommended
Course Format:
Standard
Duration:
8 weeks
Materials:
Photoshop/Wacom Tablet or Equivalent Recommended Texts: The Grammar of Architecture
Lecture Type:
Pre-recorded
Assignment:
Due each week. Expect to spend 8-10 hrs/wk viewing lectures, q&a, and time on assignments.
Skills Level:
Intermediate
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Environment Sketching and good digital painting skills; Perspective course, Fundamentals of Environment Design course; Foundation & Design Program recommended
Course Format:
Standard
Duration:
8 weeks
Materials:
Photoshop/Wacom Tablet or Equivalent Recommended Texts: The Grammar of Architecture
Lecture Type:
Pre-recorded
Assignment:
Due each week. Expect to spend 8-10 hrs/wk viewing lectures, q&a, and time on assignments.
Skills Level:
Intermediate
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Environment Sketching and good digital painting skills; Perspective course, Fundamentals of Environment Design course; Foundation & Design Program recommended
COURSE OVERVIEW
COURSE OVERVIEW
WHAT YOU'LL LEARN
EXPAND ALL COLLAPSE ALL

The more you know, the better.

Week 1 | Designing Ancient Architecture Through Silhouettes

Students will learn how to generate ideas in a quick and efficient manner and then push them further by adding basic forms and depth. This first week will also cover tips for presenting your sketches, expectations, and some strategies for solving design decisions through sketching. Learning the primitive shapes and how to manipulate them will be core skills utilized throughout the entire course. The demos will include: sketching basic architectural forms, arranging them, and the importance of clarity of form.

Week 2 | Form Language

Developing a strong form language is most of the design process. Students will learn how to break silhouettes down into micro shapes. We will look at Greek and Roman architecture for examples then cover more about what exactly makes up a set of rules for form language. In addition, we will be taking these shapes and forms and learning how to efficiently arrange them to create successful designs. Form will always follow function, so we will discuss how to improve our designs through interesting motifs based on their function.

Week 3 | Using Value Groups to Pitch our Asian Architectural Designs

By now we are well versed in creating dynamic architectural environment sketches and next we will cover how to add a value layer to really pitch the concept. We will be covering different Asian styles, what purpose their buildings have, and what we can take away from that to create authentic sketches to use in our value practice. These are complex forms that make up most shapes of architecture, so we will learn to turn these production sketches into mood and atmosphere sketches in a quick and simple manner.

Week 4 | Looking at Medieval Architecture to Create Modular Tile Sets

Often as designers we are tasked to create vast cities and worlds. Social hierarchies, districts, and race tangibly vary these settings. There will be an overview of many different medieval architectural styles followed by a demonstration showcasing how to focus on materials and smaller details of larger shapes. These details will be based on the building’s function or owner and will distinguish buildings from one another. We will also introduce the idea of sketching over 3D primitives to speed up the workflow and see how modular buildings are used to create vast scenes.

Week 5 | Idea Amalgamation with Indian Architecture

Eventually we either want to or are required to put a spin on existing ideas, principles, designs, etc. This week we look at how the entertainment industry does this. What strategies we can employ to create our own worlds? First, we will do a bit of analyzing of Indian architecture, making note of their design motifs and shape language. We will then combine these identified design motifs and shape language with either a distant time period or a vastly different culture, to create a new original scene.

Week 6 | Visual Development for Creating Fantasy Cityscapes

Renaissance architecture is a revival of classical architecture that features several additional elements. From the gothic style, as well as the use of semicircular arches, hemispherical domes, niches and aediculae replace the more complex proportional systems and irregular profiles of medieval buildings. This week we look at examples and see how we can take design elements from them to build our own fantasy cityscape. In addition, we will look at a few techniques to create a color palette for our city and integrate that into the shape designs.

Week 7 | Designing a Modern Scene with Contextual Importance

In this week, students will be shown the importance of 3D in a concept art and visual development workflow and how it can be used in a modular way to quickly create architecture that is unified and repeatable. The demonstration itself consists of a variety of value sketches to nail down some ideas all the way to the course’s first finished piece or production art. Along the way details are explained and reasoning is applied to having your idea transcend beyond design to world building.

Week 8 | Futuristic Architecture

What type of future do you envision? This week we look at many examples of how the future can unfold and discuss strategies for creating new and exciting shapes to construct scenes with. This can be accomplished a number of ways, like taking design cues from everyday objects or designing through modular templates.

Fundamentals of Architecture Design
WHAT YOU’LL LEARN
Instructor

Unleashing your creative potential

Tyler Edlin is traditionally trained with a Bachelor of fine arts and certificate of illustration from The Art institute of Boston. Notably he has worked many indie projects like Fall From Heaven and the Therion Saga to the larger productions of Tinkerbells Fairies from Disney Interactive and Chivalry: Medieval Warefare from TornBanner studios. Tyler has worked with studios including Disney Interactive, Hitpoint Studios, Studio Virty's, Fantasy Flight, Paizo Publishing, StarDock Industries, Tornbanner Studios, and Activision.

CLICK TO EDIT INSTANCE
Only 3 seats left
REQUEST SYLLABUS
SPRING TERM REGISTRATION
Feb 8, 2021 - Apr 26, 2021
ONLY
$699
COURSE BEGINS
April 18th

PRICING SCHEDULE

Even though our courses are the most affordable for the quality of education.

These FINANCE OPTIONS allow you to focus on your goals instead of the barriers that keep you from reaching them.

EMPLOYER
REIMBURSEMENT

ANIMATION GUILD
CSATTF

PAYMENT
PLAN

Aromie Kim

Patient and considerate, Tyler did an amazing job at letting me realize my mistakes and using them as steps to better understanding. His feedback made me want to improve and I was inspired to redo my past assignments while doing the one that would be due. All in all, a fantastic instructor whose lessons I’ll remember!

Christopher Lambert

Best teacher I have ever had. Best class I have ever taken at CGMA.

Allan Boulogne

Hands down the coolest instructor I’ve had at CGMA. Super down-to-earth and funny guy. I loved the small history lessons of each architecture type. He really knows his stuff and he’s really, really supportive of all the student’s work. Amazing guy and great course!

Akos Szabo

He was a fantastic teacher during the entire course!

Arthur Hargrave

Very clear and very informative. A lot of information to study from.

COMPANIES THAT HIRE OUR STUDENTS
BENEFITS
What makes this learning experience unique?
Personal Feedback

Receive personal individual feedback on all submitted assignments from the industry’s best artist.

1+ Year Access

Enjoy over 365 days of full course access. This includes all lectures, feedback, and Live Q&A recordings.

Certificate of Completion

Earn a Certificate of Completion when you complete and turn in 80% of course assignments.

Flexible Learning

Learn anywhere, anytime, and at your own pace with our online courses.

Fundamentals of Architecture Design
BENEFITS

Need guidance?

We can help with admissions questions, portfolio review / course recommendations!

SPRING TERM REGISTRATION
Feb 8, 2021 - Apr 26, 2021
ONLY
$699
COURSE BEGINS
April 18th
© 2021 CGMA. All rights reserved. Become a better artist ™