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  • Courses
    • 2D
      • Foundation & Design
        • Absolute Beginners
        • Analytical Figure Drawing
        • Animal Drawing
        • Artist Essentials: Drawing from Reality
        • Design Mentorship
        • Digital Painting
        • Dynamic Figure Sketching
        • Dynamic Sketching 1
        • Dynamic Sketching 2
        • Environment Sketching
        • Figure Drawing: Anatomy of Style
        • Fundamentals of Character Design
        • Fundamentals of Design
        • Fundamentals of Perspective
        • Illustration Mentorship
        • Intro to Blender for Concept Art
        • Perspective
        • Style and Story for Illustration Mentorship
        • The Art Of Color And Light
        • Visual Development and Art Direction Mentorship
      • Environment Design
        • Background and Layout for Animation
        • Background Painting and Layout Design Mentorship
        • Drawing & Rendering Techniques for Hardware Design
        • Environment Concept Design
        • Environment Painting & Design
        • Environment Sketching for Production
        • Fundamentals of Architecture Design
        • Fundamentals of Environment Design
        • Intro to Blender for Concept Art
        • Themed Environment Design
      • Character Design
        • Anatomy of Clothing
        • Animal Drawing
        • Art Direction for Character Designers
        • Character Design for Animation
        • Character Design for Film and Games
        • Character Design For Production
        • Character Design Mentorship with Carlos Grangel
        • Character Design Portfolio Mentorship
        • Costume Concept Design
        • Creature Design for Film and Games
        • Digital Portrait Painting
        • Dynamic Figure Sketching
        • Fundamentals of Character Design
        • Head Drawing and Construction
        • Storyboarding For Animation
        • Style and Story for Illustration Mentorship
      • Electives
        • 2D Animation Essentials
        • 2D Motion Graphics in After Effects
        • 3D for 2D artists
        • Absolute Beginners
        • Artist Essentials: Drawing from Reality
        • Background and Layout for Animation
        • Becoming a Better Artist
        • Character Design Mentorship with Carlos Grangel
        • Comics: The Art of Storytelling
        • Composition for Concept Art and Illustration
        • Creating Comics & Graphic Novels: Visual Storytelling between Comics and Manga
        • Digital Art Foundations
        • Dynamic Figure Sketching
        • Ecorche’
        • Figure Drawing: Anatomy of Style
        • Foundations in Modern 2D Animation
        • Getting Started in the Game Industry: Interviews, Portfolios, and More
        • Illustration Mentorship
        • Intro to Blender for Concept Art
        • Introduction to Cutout Technique Animation
        • Key Frame Illustration for Production
        • Matte Painting and Concept Art for Production
        • Mobile Game Art 1: Buildings and Props
        • Sketching Mentorship with Peter Han
        • Storyboarding for Live Action & Commercials
        • Style and Story for Illustration Mentorship
        • Themed Environment Design
        • Visual Development and Art Direction Mentorship
      • Mentorship Courses
        • Background Painting and Layout Design Mentorship
        • Character Design Mentorship with Carlos Grangel
        • Character Design Portfolio Mentorship
        • Design Mentorship
        • Illustration Mentorship
        • Sketching Mentorship with Peter Han
        • Storyboard Mentorship
        • Style and Story for Illustration Mentorship
        • Visual Development and Art Direction Mentorship
    • 3D
      • Character Modeling
        • 3D Character Creation Mentorship
        • Advanced Stylized Character Art for Games Mentorship
        • Anatomy for Production
        • Character Creation for Film/Cinematics
        • Character Creation for Games
        • Character Facial Sculpting
        • Cloth Creation and Simulation for Real-Time
        • Hair Creation for Games
        • Hard Surface Modeling for Characters
        • Intro to Production Modeling
        • Sculpting Anatomy: From Animal to Creature
        • Stylized Character Arts for Games
        • Stylized Characters in 3D
      • Environment/Prop Modeling
        • Creating Stylized Game Assets
        • Environment Art for Games in Unreal Engine
        • Hard Surface Modeling for Films
        • Intro to Production Modeling
        • Intro to Unreal 5
        • Organic World Building in UE5
        • Props for Game Play
        • Unreal 5 Modular Environments
        • Vegetation & Plants for Games
        • Weapons and Props for Games
      • Texturing
        • Advanced Substance for Environment Art
        • Character Texturing for Games in Substance
        • Fundamentals of Substance for Environment Art
        • Shading and Material Creation in Unreal Engine
        • Substance Basics
        • Texturing and Surfacing for Films/Cinematics
      • Electives
        • Biomedical Imaging in 3D
        • Cloth Creation and Simulation for Real-Time
        • Ecorche’
        • Getting Started in the Game Industry: Interviews, Portfolios, and More
        • Grooming for VFX
        • Hard Surface Modeling for Characters
        • Hard Surface Modeling for Films
        • Intro to Maya
        • Intro to Unreal 5
        • Introduction to Unity
        • Level Design for Games
        • Procedural Environments in Houdini
        • Stylized Character Arts for Games
        • VFX Set Extensions
        • ZBrush for Concept & Iteration
    • VFX
      • Compositing/Lighting
        • Intro to Unreal 5
        • Lighting and Shading for Film Production
        • Nuke Compositing for 3D Artists
        • The Art of Lighting for Games
        • VFX Set Extensions
      • Houdini/FX
        • Abstract FX in Houdini
        • Crowd Simulation
        • Fundamentals of Houdini for 3D Artists
        • FX for Games
        • Houdini Production Studio: Destruction FX
        • Houdini Production Studio: Fluid FX
        • Intro to FX Using Houdini
        • Procedural Environments in Houdini
        • Procedural Modeling for Production in Houdini
        • VEX in Houdini
      • Rigging
        • Applied Rigging Techniques for Production
        • Character Facial Rigging for Production
        • Intro to Rigging
        • Intro to Unreal 5
        • Mechanical Rigging
        • Python for VFX and Animation in Maya
        • Rigging for Games
      • Matte Painting
        • Matte Painting and Concept Art for Production
      • Electives
        • Biomedical Imaging in 3D
        • Getting Started in the Game Industry: Interviews, Portfolios, and More
        • Grooming for VFX
        • The Art of Lighting for Games
        • VFX Set Extensions
    • GAMES
      • Game Development
        • Introduction to Unity
        • Level Design for Games
        • Props for Game Play
      • Character Arts
        • Anatomy for Production
        • Character Creation for Film/Cinematics
        • Character Facial Sculpting
        • Character Texturing for Games in Substance
        • Hair Creation for Games
        • Hard Surface Modeling for Characters
        • Intro to Maya
        • Intro to Production Modeling
        • Intro to Unreal 5
        • Sculpting Anatomy: From Animal to Creature
        • Stylized Character Arts for Games
        • Stylized Characters in 3D
      • Environment Arts
        • Advanced Substance for Environment Art
        • Fundamentals of Substance for Environment Art
        • Intro to Maya
        • Intro to Production Modeling
        • Intro to Unreal 5
        • Organic World Building in UE5
        • Shading and Material Creation in Unreal Engine
        • The Art of Lighting for Games
        • Unreal 5 Modular Environments
        • Vegetation & Plants for Games
        • Weapons and Props for Games
        • ZBrush for Concept & Iteration
      • Electives
        • Getting Started in the Game Industry: Interviews, Portfolios, and More
    • SOFTWARE
      • Software
        • Advanced Substance for Environment Art
        • Foundations in Modern 2D Animation
        • Fundamentals of Houdini for 3D Artists
        • Fundamentals of Substance for Environment Art
        • Intro to Blender for Concept Art
        • Intro to Maya
        • Intro to Unreal 5
        • Introduction to Unity
        • Substance Basics
        • ZBrush for Concept & Iteration
    • ANIMATION
      • Animation Foundation
        • Advanced Body Mechanics
        • Animation for Beginners
        • Animation Foundation 101
        • Intro to Animation in Maya
        • Intro to Body Mechanics
      • Performance Animation
        • Advanced Acting
        • Facial Mechanics
        • Pantomime Acting in Animation
        • Performance Appeal and Portfolio Polish
      • Animal/Creature
        • Creature Animation 1
        • Creature Animation 2
        • Creature Animation 3
      • Games/Realtime
        • Level 1: Fundamentals of Game Animation
        • Level 2: Advanced Body Mechanics and Workflow
        • Level 3: Fight!
      • Workshops
        • Acting for Visual Storytellers
        • Animating Action: Performance Animation in 2D
    • STORYTELLING
      • Storytelling & IP Development
        • 2D Animation Essentials
        • Acting for Visual Storytellers
        • Comics: The Art of Storytelling
        • Composition for Concept Art and Illustration
        • Creating Comics & Graphic Novels: Visual Storytelling between Comics and Manga
        • Foundations in Modern 2D Animation
        • IP Development for Production
        • Key Frame Illustration for Production
        • Narrative Illustration and Characters
        • Story Development for Artists: from Idea to Reality
        • Storyboard Mentorship
        • Storyboarding For Animation
        • Storyboarding for Live Action & Commercials
        • Style and Story for Illustration Mentorship
    • NEW COURSES
      • 3D Character Creation Mentorship
      • Advanced Stylized Character Art for Games Mentorship
      • Animation Foundation 101
      • Artist Essentials: Drawing from Reality
      • Creating Comics & Graphic Novels: Visual Storytelling between Comics and Manga
      • Dynamic Figure Sketching
      • Houdini Production Studio: Fluid FX
      • Intro to Unreal 5
      • Props for Game Play
      • Style and Story for Illustration Mentorship
      • Stylized Character Arts for Games
      • Substance Basics
    • IN DEVELOPMENT
      • 2D FX Animation
      • Animating Action: Performance Animation in 2D
      • Applied Rigging Techniques for Production
      • Drawing & Rendering Techniques for Hardware Design
      • Ecorche’
      • FX for Games
      • Grooming for VFX
      • Hard Surface Modeling for Characters
      • Hard Surface Modeling for Films
      • Introduction to Cutout Technique Animation
      • Procedural Environments in Houdini
      • Python for VFX and Animation in Maya
      • Unreal 5 Modular Environments
      • Weapons and Props for Games
  • TRACKS
    • Foundation & Design Track
    • 2D Character Design Track
    • 2D Environment Design Track
    • 3D Character Arts Track
    • 3D Environment Arts Track
    • Character TD | Rigging Track vovi
    • Houdini | FX Track
    • Compositing | Lighting Track
    • Visual Storytelling & IP Development Track
    • Animation Master Academy
  • COMPANIES/SCHOOLS
    • Upskill Talent
    • Custom Training
    • Management Training
    • Onsite Training
    • Schools
  • STUDENT SHOWCASE
    • 2D
      • Foundation & Design
        • Absolute Beginners
        • Analytical Figure Drawing
        • Animal Drawing
        • Artist Essentials: Drawing from Reality
        • Design Mentorship
        • Digital Painting
        • Dynamic Figure Sketching
        • Dynamic Sketching 1
        • Dynamic Sketching 2
        • Environment Sketching
        • Figure Drawing: Anatomy of Style
        • Fundamentals of Character Design
        • Fundamentals of Design
        • Fundamentals of Perspective
        • Illustration Mentorship
        • Intro to Blender for Concept Art
        • Perspective
        • Style and Story for Illustration Mentorship
        • The Art Of Color And Light
        • Visual Development and Art Direction Mentorship
      • Environment Design
        • Background and Layout for Animation
        • Background Painting and Layout Design Mentorship
        • Drawing & Rendering Techniques for Hardware Design
        • Environment Concept Design
        • Environment Painting & Design
        • Environment Sketching for Production
        • Fundamentals of Architecture Design
        • Fundamentals of Environment Design
        • Intro to Blender for Concept Art
        • Themed Environment Design
      • Character Design
        • Anatomy of Clothing
        • Animal Drawing
        • Art Direction for Character Designers
        • Character Design for Animation
        • Character Design for Film and Games
        • Character Design For Production
        • Character Design Mentorship with Carlos Grangel
        • Character Design Portfolio Mentorship
        • Costume Concept Design
        • Creature Design for Film and Games
        • Digital Portrait Painting
        • Dynamic Figure Sketching
        • Fundamentals of Character Design
        • Head Drawing and Construction
        • Storyboarding For Animation
        • Style and Story for Illustration Mentorship
      • Electives
        • 2D Animation Essentials
        • 2D Motion Graphics in After Effects
        • 3D for 2D artists
        • Absolute Beginners
        • Artist Essentials: Drawing from Reality
        • Background and Layout for Animation
        • Becoming a Better Artist
        • Character Design Mentorship with Carlos Grangel
        • Comics: The Art of Storytelling
        • Composition for Concept Art and Illustration
        • Creating Comics & Graphic Novels: Visual Storytelling between Comics and Manga
        • Digital Art Foundations
        • Dynamic Figure Sketching
        • Ecorche’
        • Figure Drawing: Anatomy of Style
        • Foundations in Modern 2D Animation
        • Getting Started in the Game Industry: Interviews, Portfolios, and More
        • Illustration Mentorship
        • Intro to Blender for Concept Art
        • Introduction to Cutout Technique Animation
        • Key Frame Illustration for Production
        • Matte Painting and Concept Art for Production
        • Mobile Game Art 1: Buildings and Props
        • Sketching Mentorship with Peter Han
        • Storyboarding for Live Action & Commercials
        • Style and Story for Illustration Mentorship
        • Themed Environment Design
        • Visual Development and Art Direction Mentorship
      • Mentorship Courses
        • Background Painting and Layout Design Mentorship
        • Character Design Mentorship with Carlos Grangel
        • Character Design Portfolio Mentorship
        • Design Mentorship
        • Illustration Mentorship
        • Sketching Mentorship with Peter Han
        • Storyboard Mentorship
        • Style and Story for Illustration Mentorship
        • Visual Development and Art Direction Mentorship
    • 3D
      • Character Modeling
        • 3D Character Creation Mentorship
        • Advanced Stylized Character Art for Games Mentorship
        • Anatomy for Production
        • Character Creation for Film/Cinematics
        • Character Creation for Games
        • Character Facial Sculpting
        • Cloth Creation and Simulation for Real-Time
        • Hair Creation for Games
        • Hard Surface Modeling for Characters
        • Intro to Production Modeling
        • Sculpting Anatomy: From Animal to Creature
        • Stylized Character Arts for Games
        • Stylized Characters in 3D
      • Environment/Prop Modeling
        • Creating Stylized Game Assets
        • Environment Art for Games in Unreal Engine
        • Hard Surface Modeling for Films
        • Intro to Production Modeling
        • Intro to Unreal 5
        • Organic World Building in UE5
        • Props for Game Play
        • Unreal 5 Modular Environments
        • Vegetation & Plants for Games
        • Weapons and Props for Games
      • Texturing
        • Advanced Substance for Environment Art
        • Character Texturing for Games in Substance
        • Fundamentals of Substance for Environment Art
        • Shading and Material Creation in Unreal Engine
        • Substance Basics
        • Texturing and Surfacing for Films/Cinematics
      • Electives
        • Biomedical Imaging in 3D
        • Cloth Creation and Simulation for Real-Time
        • Ecorche’
        • Getting Started in the Game Industry: Interviews, Portfolios, and More
        • Grooming for VFX
        • Hard Surface Modeling for Characters
        • Hard Surface Modeling for Films
        • Intro to Maya
        • Intro to Unreal 5
        • Introduction to Unity
        • Level Design for Games
        • Procedural Environments in Houdini
        • Stylized Character Arts for Games
        • VFX Set Extensions
        • ZBrush for Concept & Iteration
    • VFX
      • Compositing/Lighting
        • Intro to Unreal 5
        • Lighting and Shading for Film Production
        • Nuke Compositing for 3D Artists
        • The Art of Lighting for Games
        • VFX Set Extensions
      • Houdini/FX
        • Abstract FX in Houdini
        • Crowd Simulation
        • Fundamentals of Houdini for 3D Artists
        • FX for Games
        • Houdini Production Studio: Destruction FX
        • Houdini Production Studio: Fluid FX
        • Intro to FX Using Houdini
        • Procedural Environments in Houdini
        • Procedural Modeling for Production in Houdini
        • VEX in Houdini
      • Rigging
        • Applied Rigging Techniques for Production
        • Character Facial Rigging for Production
        • Intro to Rigging
        • Intro to Unreal 5
        • Mechanical Rigging
        • Python for VFX and Animation in Maya
        • Rigging for Games
      • Matte Painting
        • Matte Painting and Concept Art for Production
      • Electives
        • Biomedical Imaging in 3D
        • Getting Started in the Game Industry: Interviews, Portfolios, and More
        • Grooming for VFX
        • The Art of Lighting for Games
        • VFX Set Extensions
    • GAMES
      • Game Development
        • Introduction to Unity
        • Level Design for Games
        • Props for Game Play
      • Character Arts
        • Anatomy for Production
        • Character Creation for Film/Cinematics
        • Character Facial Sculpting
        • Character Texturing for Games in Substance
        • Hair Creation for Games
        • Hard Surface Modeling for Characters
        • Intro to Maya
        • Intro to Production Modeling
        • Intro to Unreal 5
        • Sculpting Anatomy: From Animal to Creature
        • Stylized Character Arts for Games
        • Stylized Characters in 3D
      • Environment Arts
        • Advanced Substance for Environment Art
        • Fundamentals of Substance for Environment Art
        • Intro to Maya
        • Intro to Production Modeling
        • Intro to Unreal 5
        • Organic World Building in UE5
        • Shading and Material Creation in Unreal Engine
        • The Art of Lighting for Games
        • Unreal 5 Modular Environments
        • Vegetation & Plants for Games
        • Weapons and Props for Games
        • ZBrush for Concept & Iteration
      • Electives
        • Getting Started in the Game Industry: Interviews, Portfolios, and More
    • SOFTWARE
      • Software
        • Advanced Substance for Environment Art
        • Foundations in Modern 2D Animation
        • Fundamentals of Houdini for 3D Artists
        • Fundamentals of Substance for Environment Art
        • Intro to Blender for Concept Art
        • Intro to Maya
        • Intro to Unreal 5
        • Introduction to Unity
        • Substance Basics
        • ZBrush for Concept & Iteration
    • STORYTELLING
      • Storytelling & IP Development
        • 2D Animation Essentials
        • Acting for Visual Storytellers
        • Comics: The Art of Storytelling
        • Composition for Concept Art and Illustration
        • Creating Comics & Graphic Novels: Visual Storytelling between Comics and Manga
        • Foundations in Modern 2D Animation
        • IP Development for Production
        • Key Frame Illustration for Production
        • Narrative Illustration and Characters
        • Story Development for Artists: from Idea to Reality
        • Storyboard Mentorship
        • Storyboarding For Animation
        • Storyboarding for Live Action & Commercials
        • Style and Story for Illustration Mentorship
    • ANIMATION
      • Animation Foundation
        • Advanced Body Mechanics
        • Animation for Beginners
        • Animation Foundation 101
        • Intro to Animation in Maya
        • Intro to Body Mechanics
      • Performance Animation
        • Advanced Acting
        • Facial Mechanics
        • Pantomime Acting in Animation
        • Performance Appeal and Portfolio Polish
      • Animal/Creature
        • Creature Animation 1
        • Creature Animation 2
        • Creature Animation 3
      • Games/Realtime
        • Level 1: Fundamentals of Game Animation
        • Level 2: Advanced Body Mechanics and Workflow
        • Level 3: Fight!
      • Workshops
        • Acting for Visual Storytellers
        • Animating Action: Performance Animation in 2D
    • NEW COURSES
      • 3D Character Creation Mentorship
      • Advanced Stylized Character Art for Games Mentorship
      • Animation Foundation 101
      • Artist Essentials: Drawing from Reality
      • Creating Comics & Graphic Novels: Visual Storytelling between Comics and Manga
      • Dynamic Figure Sketching
      • Houdini Production Studio: Fluid FX
      • Intro to Unreal 5
      • Props for Game Play
      • Style and Story for Illustration Mentorship
      • Stylized Character Arts for Games
      • Substance Basics
    • IN DEVELOPMENT
      • 2D FX Animation
      • Animating Action: Performance Animation in 2D
      • Applied Rigging Techniques for Production
      • Drawing & Rendering Techniques for Hardware Design
      • Ecorche’
      • FX for Games
      • Grooming for VFX
      • Hard Surface Modeling for Characters
      • Hard Surface Modeling for Films
      • Introduction to Cutout Technique Animation
      • Procedural Environments in Houdini
      • Python for VFX and Animation in Maya
      • Unreal 5 Modular Environments
      • Weapons and Props for Games
  • Courses
    • 2D
    • 3D
    • VFX
    • GAMES
    • SOFTWARE
    • ANIMATION
    • STORYTELLING
    • NEW COURSES
    • IN DEVELOPMENT
  • TRACKS
    • Foundation & Design Track
    • 2D Character Design Track
    • 2D Environment Design Track
    • 3D Character Arts Track
    • 3D Environment Arts Track
    • Character TD | Rigging Track vovi
    • Houdini | FX Track
    • Compositing | Lighting Track
    • Visual Storytelling & IP Development Track
    • Animation Master Academy
  • COMPANIES/SCHOOLS
    • Upskill Talent
    • Custom Training
    • Management Training
    • Onsite Training
    • Schools
  • STUDENT SHOWCASE
    • 2D
    • 3D
    • VFX
    • GAMES
    • SOFTWARE
    • STORYTELLING
    • ANIMATION
    • NEW COURSES
    • IN DEVELOPMENT

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