Courses
2D
Foundation & Design
Absolute Beginners
Analytical Figure Drawing
Animal Drawing
Composition for Concept Art and Illustration
Design Mentorship
Digital Painting
Dynamic Sketching 1
Dynamic Sketching 2
Environment Sketching
Figure Drawing: Anatomy of Style
Fundamentals of Character Design
Fundamentals of Design
Fundamentals of Perspective
Illustration Mentorship
Perspective
The Art Of Color And Light
Visual Development and Art Direction Mentorship
Environment Design
Background and Layout for Animation
Background Painting and Layout Design Mentorship
Drawing & Rendering Techniques for Hardware Design
Environment Concept Design
Environment Painting & Design
Environment Sketching for Production
Fundamentals of Architecture Design
Fundamentals of Environment Design
Themed Environment Design
Character Design
Anatomy of Clothing
Animal Drawing
Art Direction for Character Designers
Character Design for Animation
Character Design For Production
Character Design Mentorship with Carlos Grangel
Character Design Portfolio Mentorship
Character Design for Film and Games
Costume Concept Design
Creature Design for Film and Games
Digital Portrait Painting
Fundamentals of Character Design
Head Drawing and Construction
Storyboarding For Animation
Electives
2D Animation Essentials
2D Motion Graphics in After Effects
3D for 2D artists
Absolute Beginners
Artist Essentials: Drawing from Reality
Background and Layout for Animation
Becoming a Better Artist
Intro to Blender for Concept Art
Character Design Mentorship with Carlos Grangel
Comics: The Art of Storytelling
Composition for Concept Art and Illustration
Creating Comics & Graphic Novels
Digital Art Foundations
Ecorche’
Figure Drawing: Anatomy of Style
Foundations in Modern 2D Animation
Getting Started in the Game Industry: Interviews, Portfolios, and More
Illustration Mentorship
Key Frame Illustration for Production
Matte Painting and Concept Art for Production
Mobile Game Art 1: Buildings and Props
Sketching Mentorship with Peter Han
Storyboarding for Live Action & Commercials
Themed Environment Design
Visual Development and Art Direction Mentorship
Mentorship Courses
Background Painting and Layout Design Mentorship
Character Design Mentorship with Carlos Grangel
Character Design Portfolio Mentorship
Design Mentorship
Illustration Mentorship
Sketching Mentorship with Peter Han
Storyboard Mentorship
Visual Development and Art Direction Mentorship
3D
Character Modeling
Anatomy for Production
Character Creation for Film/Cinematics
Character Creation for Games
Character Facial Sculpting
Cloth Creation and Simulation for Real-Time
Hair Creation for Games
Hard Surface Modeling for Characters
Intro to Production Modeling
Next Gen Character Creation Mentorship
Sculpting Anatomy: From Animal to Creature
Stylized Character Arts for Games
Stylized Characters in 3D
Environment/Prop Modeling
Creating Stylized Game Assets
Environment Art for Games in Unreal Engine
Hard Surface Modeling for Films
Intro to Production Modeling
Organic World Building in UE5
Props for Game Play
Unreal Engine Modular Environments
Vegetation & Plants for Games
Weapons and Props for Games
Texturing
Advanced Substance for Environment Art
Character Texturing for Games in Substance
Fundamentals of Substance for Environment Art
Shading and Material Creation in UE4
Substance Basics
Texturing and Surfacing for Films/Cinematics
Electives
Biomedical Imaging in 3D
Cloth Creation and Simulation for Real-Time
Ecorche’
Getting Started in the Game Industry: Interviews, Portfolios, and More
Grooming for VFX
Hard Surface Modeling for Characters
Hard Surface Modeling for Films
Intro to Maya
Introduction to Unity
Level Design for Games
Stylized Character Arts for Games
VFX Set Extensions
ZBrush for Concept & Iteration
VFX
Compositing/Lighting
Lighting and Shading for Film Production
Nuke Compositing for 3D Artists
The Art of Lighting for Games
VFX Set Extensions
Houdini/FX
Abstract FX in Houdini
Crowd Simulation
FX for Games
Fundamentals of Houdini for 3D Artists
Houdini Production Studio: Fluid FX
Intro to FX Using Houdini
Houdini Production Studio: Destruction FX
Organic Design in Houdini
Procedural Modeling for Production in Houdini
Pyro FX Using Houdini
VEX in Houdini
Rigging
Applied Rigging Techniques for Production
Character Facial Rigging for Production
Intro to Rigging
Mechanical Rigging
Python for VFX and Animation in Maya
Rigging for Games
Matte Painting
Matte Painting and Concept Art for Production
Electives
Biomedical Imaging in 3D
Getting Started in the Game Industry: Interviews, Portfolios, and More
Grooming for VFX
Motion Graphics
Previs for Film and Games Production
The Art of Lighting for Games
VFX Set Extensions
Games
Game Development
Introduction to Unity
Level Design for Games
Props for Game Play
Character Arts
Anatomy for Production
Character Creation for Film/Cinematics
Character Facial Sculpting
Character Texturing for Games in Substance
Hair Creation for Games
Hard Surface Modeling for Characters
Intro to Maya
Intro to Production Modeling
Next Gen Character Creation Mentorship
Sculpting Anatomy: From Animal to Creature
Stylized Characters in 3D
Environment Arts
Advanced Substance for Environment Art
Fundamentals of Substance for Environment Art
Intro to Maya
Intro to Production Modeling
Organic World Building in UE5
Shading and Material Creation in UE4
The Art of Lighting for Games
Unreal Engine Modular Environments
Vegetation & Plants for Games
Weapons and Props for Games
ZBrush for Concept & Iteration
Electives
Getting Started in the Game Industry: Interviews, Portfolios, and More
Software
Software
Advanced Substance for Environment Art
Intro to Blender for Concept Art
Foundations in Modern 2D Animation
Fundamentals of Houdini for 3D Artists
Fundamentals of Substance for Environment Art
Intro to Maya
Introduction to Unity
Intro to Unreal 5
Substance Basics
ZBrush for Concept & Iteration
Storytelling
Storytelling & IP Development
2D Animation Essentials
Acting for Visual Storytellers
Comics: The Art of Storytelling
Composition for Concept Art and Illustration
Creating Comics & Graphic Novels
Foundations in Modern 2D Animation
IP Development for Production
Key Frame Illustration for Production
Narrative Illustration and Characters
Story Development for Artists: from Idea to Reality
Storyboard Mentorship
Storyboarding For Animation
Storyboarding for Live Action & Commercials
Animation
Animation Foundation
Advanced Body Mechanics
Animation Foundation 101
Animation for Beginners
Intro to Animation in Maya
Intro to Body Mechanics
Performance Animation
Advanced Acting
Facial Mechanics
Pantomime Acting in Animation
Performance Appeal and Portfolio Polish
Animal/Creature
Creature Animation 1
Creature Animation 2
Creature Animation 3
Games/Realtime
Level 1: Fundamentals of Game Animation
Level 2: Advanced Body Mechanics and Workflow
Level 3: Fight!
Workshops
Acting for Visual Storytellers
NEW COURSES
Animation Foundation 101
Artist Essentials: Drawing from Reality
Background Painting and Layout Design Mentorship
Intro to Blender for Concept Art
Character Design for Film and Games
Cloth Creation and Simulation for Real-Time
Houdini Production Studio: Fluid FX
Illustration Mentorship
Intro to Unreal 5
Mobile Game Art 1: Buildings and Props
Previs for Film and Games Production
Stylized Character Arts for Games
Vegetation & Plants for Games
IN DEVELOPMENT
2D FX Animation
Animating Action: Performance Animation in 2D
Applied Rigging Techniques for Production
Creating Comics & Graphic Novels
Drawing & Rendering Techniques for Hardware Design
Ecorche’
FX for Games
Hard Surface Modeling for Characters
Houdini Production Studio: Destruction FX
Procedural Environments in Houdini
Props for Game Play
Substance Basics
TRACKS
Foundation & Design Track
2D Character Design Track
2D Environment Design Track
3D Character Arts Track
3D Environment Arts Track
Character TD | Rigging Track
Houdini | FX Track
Compositing | Lighting Track
Visual Storytelling & IP Development Track
Animation Master Academy
COMPANIES/SCHOOLS
Upskill Talent
Custom Training
Management Training
Onsite Training
Schools
STUDENT SHOWCASE
2D
Foundation & Design
Absolute Beginners
Analytical Figure Drawing
Animal Drawing
Design Mentorship
Digital Painting
Dynamic Sketching 1
Dynamic Sketching 2
Environment Sketching
Figure Drawing: Anatomy of Style
Fundamentals of Character Design
Fundamentals of Design
Fundamentals of Perspective
Illustration Mentorship
Perspective
The Art Of Color And Light
Visual Development and Art Direction Mentorship
Environment Design
Background and Layout for Animation
Drawing & Rendering Techniques for Hardware Design
Environment Concept Design
Environment Painting & Design
Environment Sketching for Production
Fundamentals of Architecture Design
Fundamentals of Environment Design
Themed Environment Design
Character Design
Anatomy of Clothing
Animal Drawing
Art Direction for Character Designers
Character Design for Animation
Character Design for Film and Games
Character Design For Production
Character Design Mentorship with Carlos Grangel
Costume Concept Design
Creature Design for Film and Games
Digital Portrait Painting
Fundamentals of Character Design
Head Drawing and Construction
Storyboarding For Animation
Electives
2D Animation Essentials
2D Motion Graphics in After Effects
3D for 2D artists
Absolute Beginners
Background and Layout for Animation
Becoming a Better Artist
Character Design Mentorship with Carlos Grangel
Comics: The Art of Storytelling
Composition for Concept Art and Illustration
Creating Comics & Graphic Novels
Digital Art Foundations
Ecorche’
Figure Drawing: Anatomy of Style
Foundations in Modern 2D Animation
Getting Started in the Game Industry: Interviews, Portfolios, and More
Illustration Mentorship
Key Frame Illustration for Production
Matte Painting and Concept Art for Production
Sketching Mentorship with Peter Han
Storyboarding for Live Action & Commercials
Themed Environment Design
Visual Development and Art Direction Mentorship
Mentorship Courses
Character Design Mentorship with Carlos Grangel
Design Mentorship
Illustration Mentorship
Sketching Mentorship with Peter Han
Storyboard Mentorship
Visual Development and Art Direction Mentorship
3D
Character Modeling
Anatomy for Production
Character Creation for Film/Cinematics
Character Creation for Games
Character Facial Sculpting
Cloth Creation and Simulation for Real-Time
Hair Creation for Games
Hard Surface Modeling for Characters
Intro to Production Modeling
Next Gen Character Creation Mentorship
Sculpting Anatomy: From Animal to Creature
Stylized Characters in 3D
Environment/Prop Modeling
Creating Stylized Game Assets
Environment Art for Games in UE4
Hard Surface Modeling for Films
Intro to Production Modeling
Organic World Building in UE4
Props for Game Play
UE4 Modular Environments
Vegetation & Plants for Games
Weapons and Props for Games
Texturing
Advanced Substance for Environment Art
Character Texturing for Games in Substance
Fundamentals of Substance for Environment Art
Shading and Material Creation in UE4
Texturing and Surfacing for Films/Cinematics
Electives
Biomedical Imaging in 3D
Cloth Creation and Simulation for Real-Time
Ecorche’
Getting Started in the Game Industry: Interviews, Portfolios, and More
Grooming for VFX
Hard Surface Modeling for Characters
Hard Surface Modeling for Films
Intro to Maya
Introduction to Unity
Level Design for Games
VFX Set Extensions
ZBrush for Concept & Iteration
VFX
Compositing/Lighting
Lighting and Shading for Film Production
Nuke Compositing for 3D Artists
The Art of Lighting for Games
VFX Set Extensions
Houdini/FX
Abstract FX in Houdini
Crowd Simulation
Fundamentals of Houdini for 3D Artists
FX for Games
Houdini Production Studio: Destruction FX
Houdini Production Studio: Fluid FX
Intro to FX Using Houdini
Organic Design in Houdini
Procedural Modeling for Production in Houdini
VEX in Houdini
Rigging
Applied Rigging Techniques for Production
Character Facial Rigging for Production
Intro to Rigging
Mechanical Rigging
Python for VFX and Animation in Maya
Rigging for Games
Matte Painting
Matte Painting and Concept Art for Production
Electives
Biomedical Imaging in 3D
Getting Started in the Game Industry: Interviews, Portfolios, and More
Grooming for VFX
Motion Graphics
The Art of Lighting for Games
VFX Set Extensions
GAMES
Game Development
Introduction to Unity
Level Design for Games
Props for Game Play
Character Arts
Anatomy for Production
Character Creation for Film/Cinematics
Character Facial Sculpting
Character Texturing for Games in Substance
Hair Creation for Games
Hard Surface Modeling for Characters
Intro to Maya
Intro to Production Modeling
Next Gen Character Creation Mentorship
Sculpting Anatomy: From Animal to Creature
Stylized Characters in 3D
Environment Arts
Advanced Substance for Environment Art
Fundamentals of Substance for Environment Art
Intro to Maya
Intro to Production Modeling
Organic World Building in UE4
Shading and Material Creation in UE4
The Art of Lighting for Games
UE4 Modular Environments
Vegetation & Plants for Games
Weapons and Props for Games
ZBrush for Concept & Iteration
Electives
Getting Started in the Game Industry: Interviews, Portfolios, and More
SOFTWARE
Software
Advanced Substance for Environment Art
Foundations in Modern 2D Animation
Fundamentals of Houdini for 3D Artists
Fundamentals of Substance for Environment Art
Intro to Maya
Introduction to Unity
ZBrush for Concept & Iteration
STORYTELLING
Storytelling & IP Development
2D Animation Essentials
Acting for Visual Storytellers
Comics: The Art of Storytelling
Composition for Concept Art and Illustration
Creating Comics & Graphic Novels
Foundations in Modern 2D Animation
IP Development for Production
Key Frame Illustration for Production
Narrative Illustration and Characters
Story Development for Artists: from Idea to Reality
Storyboard Mentorship
Storyboarding For Animation
Storyboarding for Live Action & Commercials
Animation
Animation Foundation
Advanced Body Mechanics
Animation for Beginners
Animation Foundation 101
Intro to Animation in Maya
Intro to Body Mechanics
Performance Animation
Advanced Acting
Facial Mechanics
Pantomime Acting in Animation
Performance Appeal and Portfolio Polish
Animal/Creature
Creature Animation 1
Creature Animation 2
Creature Animation 3
Games/Realtime
Level 1: Fundamentals of Game Animation
Level 2: Advanced Body Mechanics and Workflow
Level 3: Fight!
Workshops
Acting for Visual Storytellers
Animating Action: Performance Animation in 2D
NEW COURSES
Animation Foundation 101
Artist Essentials: Drawing from Reality
Background Painting and Layout Design Mentorship
Character Design for Film and Games
Creating Comics and Graphic Novels: Visual Storytelling between Comics and Manga
Houdini Production Studio: Destruction FX
Houdini Production Studio: Fluid FX
Intro to Unreal 5
Intro to Blender for Concept Art
Style and Story for Illustration Mentorship
Stylized Character Arts for Games
Substance Basics
IN DEVELOPMENT
2D FX Animation
Animating Action: Performance Animation in 2D
Applied Rigging Techniques for Production
Creating Comics & Graphic Novels
Drawing & Rendering Techniques for Hardware Design
Ecorche’
FX for Games
Hard Surface Modeling for Characters
Houdini Production Studio: Destruction FX
Props for Game Play
Courses
2D
3D
VFX
Games
Software
Storytelling
Animation
NEW COURSES
IN DEVELOPMENT
TRACKS
Foundation & Design Track
2D Character Design Track
2D Environment Design Track
3D Character Arts Track
3D Environment Arts Track
Character TD | Rigging Track
Houdini | FX Track
Compositing | Lighting Track
Visual Storytelling & IP Development Track
Animation Master Academy
COMPANIES/SCHOOLS
Upskill Talent
Custom Training
Management Training
Onsite Training
Schools
STUDENT SHOWCASE
2D
3D
VFX
GAMES
SOFTWARE
STORYTELLING
Animation
NEW COURSES
IN DEVELOPMENT
Student Showcase
3D
/ Electives /
Hard Surface Modeling for Films
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Summer 2021
Winter 2021
Fall 2020
Summer 2020
Aisa Binhashim
Aisa Binhashim
Aisa Binhashim
Aisa Binhashim
Aisa Binhashim
Aisa Binhashim
Aisa Binhashim
Brian Chapman
Brian Chapman
Garistyn Howard
Garistyn Howard
Garistyn Howard